Azherae wrote: » I don't like single currency games without the buffers because they fall apart quite quickly with even a single gold-bug or a strong economic group banding together, and reward Goldsellers so fast, that it's usually worth it for those people to keep creating accounts.
CROW3 wrote: » The gold standard is simple and intuitive. I’m just surprised no one brought up crypto. 🤫
Vaknar wrote: » As fun as currency exchanging is IRL, I'd be afraid to have to think of it in a game as well (╯ ͡ಥ ͜ʖ ͡ಥ)╯┻━┻ Could you imagine a Verra where each region, race, or node has its own currency?
Hunting certificates is a term that covers items, such as Pelts that house the value of a mob's death. These certificates are specific to an economic region. These are intended as an alternative mechanic to acquire gold.
CROW3 wrote: » Are the same things intimidating to you in this system than in an exchange rate system @Vaknar? That sort of reaction might be good for the devs to consider if so.