Reskun123 wrote: » Hi, Because of the recent PvP discussion I got really curious and wanted to find out what people love so much about open-world PvP. I've never really understood it because from my experience you are always put into a situation where you can't/have extremely low chance to win. Majority of my experience with open-world PvP have been while I'm 1v1ing a mob. So not only am I low hp & mp from attacking a mob and my skills are on cooldown but also I'm facing a mob and a player at the same time AND the player got the advantage of attacking first meaning his skills will be reusable again sooner. I'm not against open-world PvP at all, I understand that people do enjoy it, I just want to understand a little more why people enjoy it so much when (to me personally) majority of open-world PvP seems like just unfair fights with almost no chance of survival for the defender. Cheers. *Again I'm not against the open-world PvP, just wanna make that clear.*
George_Black wrote: » The title is "what do you like about open world pvp" yet some here decided to QQ again.
Reskun123 wrote: » ... I'm not against open-world PvP at all, I understand that people do enjoy it, I just want to understand a little more why people enjoy it so much when (to me personally) majority of open-world PvP seems like just unfair fights with almost no chance of survival for the defender. Cheers. *Again I'm not against the open-world PvP, just wanna make that clear.*
Deepwood wrote: » *snip*.
HumblePuffin wrote: » “…the more players you kill, the more corruption you gain, the higher your combat efficacy in PVP diminishes. If you're out there and you killed you know 20 players... you will not be able to perform in PVP any longer. You will need to take that character and go work off that corruption. The other aspect of corruption is that if you kill another player, who is a non-combatant and the level disparity between you and that player is great, you will gain a higher amount of corruption from that single kill. To the point where you should not be killing a level one character.”[2] – Steven Sharif It’s comments like these that make me feel confident they are going to actually try to do their best to make owpvp feel somewhat “fair”. Steven doesn’t come off as someone who is actually a pvper but wants to trick PvE players into playing his blood bath of a game, and he doesn’t come off as a PvE “carebear” who just wants to try to lure in people who want a western game with owpvp. From my perspective looking in, his comments feel like someone who is trying his best to add a sense of fear and consequence to the world, without it just being a free for all gank fest, and that makes me feel like he is someone who will listen to both sides of the coin, and balance accordingly without totally caving to either side.
Dygz wrote: » I like having the option to occasionally defend towns and cities for, maybe, an hour per day.
Szaas wrote: » I'm still unsure about the auto rez system of Ashes though. It will have to be tested to see if gankers can cover your potential rez points.
Neiuso wrote: » I like the unpredictability of it. Having to stay on my toes while I'm grinding mobs or farming resources keeps things interesting to me, and it provides for another form of interaction with players. I also enjoy being able to fight over resources that I may want that someone else currently has - whether those resources are actual items or mats, or a valued grind spot. Having the choice to do so, whether I'm the aggressor or defender, feels better to me than it all being free to everyone in a way. On top of those reasons, the convenience of open world PvP helps too. Knowing that I can go to some area in the open world known to be a gank fest rather than looking for arranged PvP elsewhere can be a nice change of pace.
Asthma wrote: » I hate open world PvP. You might get a 1v1 but more likely you’re outnumbered most the time. I hope the focus is more on instanced PvP.
HumblePuffin wrote: » Asthma wrote: » I hate open world PvP. You might get a 1v1 but more likely you’re outnumbered most the time. I hope the focus is more on instanced PvP. Not to argue your general opinion, but instanced PvP will be the least common form of PvP, e.g.: arenas may only be available in military nodes. While open world, ganking style PvP is also meant to not be the most common type of PvP, nodes sieges and caravans will all be in the open world. Wiki resource on the specific topic if you don’t know much about their PvP systems. Apologies if you do know this stuff and you’re just hoping out loud. https://ashesofcreation.wiki/PvP