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possible grief tactic?

Lets say you have two large guilds having a nice fight in an area. Both sides are flagged as combatants. What is to stop a third group or individual that is flagged as a NON-combatant from running into the middle of the fight, causing them to be inadvertently attacked/killed by one or both sides, getting them then flagged as corrupted?

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    TalentsTalents Member, Intrepid Pack
    Rednam wrote: »
    Lets say you have two large guilds having a nice fight in an area. Both sides are flagged as combatants. What is to stop a third group or individual that is flagged as a NON-combatant from running into the middle of the fight, causing them to be inadvertently attacked/killed by one or both sides, getting them then flagged as corrupted?

    You can't hit non-combatants with AoEs unless you press a specific button to "force" it.
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    insomnia wrote: »

    i did.
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    Talents wrote: »

    You can't hit non-combatants with AoEs unless you press a specific button to "force" it.

    so a cleaving weapon type attack, while not 'tab-targeted' will still only hit one player, and only if they are combat-flagged?
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    Rednam wrote: »
    so a cleaving weapon type attack, while not 'tab-targeted' will still only hit one player, and only if they are combat-flagged?
    Yes, non-forced attacks won't flag you against non-combatants.
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    VirtekVirtek Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One
    edited April 2022
    Rednam wrote: »

    so a cleaving weapon type attack, while not 'tab-targeted' will still only hit one player, and only if they are combat-flagged?

    You have it half-right.
    A cleaving type of attack might damage multiple "targets," but it will not hurt a non-combatant player unless the attacker has opted-in to allow damage to non-combatants.
    The same holds true for healing. Unless you have opted-in, you will not heal a corrupted player if you are not corrupted as well. Even if it is an AoE heal.

    The default has these options turned off.
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    unknownsystemerrorunknownsystemerror Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One
    Virtek wrote: »
    Rednam wrote: »

    so a cleaving weapon type attack, while not 'tab-targeted' will still only hit one player, and only if they are combat-flagged?

    You have it half-right.
    A cleaving type of attack might damage multiple "targets," but it will not hurt a non-combatant player unless the attacker has opted-in to allow damage to non-combatants.
    The same holds true for healing. Unless you have opted-in, you will not heal a corrupted player if you are not corrupted as well. Even if it is an AoE heal.

    The default has these options turned off.

    "The same holds true for healing. Unless you have opted-in, you will not heal a corrupted player if you are not corrupted as well. Even if it is an AoE heal."

    We have nothing that any player will be able to heal corrupted beyond possibly another corrupted player with healing ability. The toggle is for non-flagged(green) not being able to heal flagged (purple) and forcing the flag that way. Corrupted (red) players are seen by the systems of Ashes as "mobs" and have different rulesets applied to them when it comes to things like npc interactions, trading, and healing. @Vaknar can chime in to confirm if I have this wrong.
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    VaknarVaknar Moderator, Member, Staff
    Deleted my original comment to avoid confusion and misunderstanding.*

    We will have to wait and see for more information as we progress further through development. I'm also curious to see what the design team decides to do when it comes to the direction of healing and dealing damage to corrupted players!
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    thanks for the info everyone
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