superhero6785 wrote: » I can spend time testing out my various rotations and then just save that to a macro rather than having to repetitively mash skills like I'm playing the piano on my keyboard.
AidanKD wrote: » I don't understand the desire to have the game played for you. Don't you lose the satisfaction you get when you achieve something through your own ability and through time and effort?
superhero6785 wrote: » AidanKD wrote: » I don't understand the desire to have the game played for you. Don't you lose the satisfaction you get when you achieve something through your own ability and through time and effort? It's all a matter of degree. You can say the same about a run toggle key - "don't you like holding W for 10 minutes as you run from town to town?" Or a Craft All button - "don't you like crafting 100 daggers one by one?" Different strokes for different folks. I knew this was a contested idea, I was just throwing it out there.
superhero6785 wrote: » It's all a matter of degree. You can say the same about a run toggle key - "don't you like holding W for 10 minutes as you run from town to town?"
Sylvanar wrote: » Then auto aim should be permitted too by your logic if its all a matter of degree of I don't know what and not skill.
Avoxtrium wrote: » I'd be real salty if every time i got outplayed by a player it turned out the dude had pressed his macro key and managed to get off his abilities in the ideal sequence and timing
AidanKD wrote: » But Vaknar is right - the idea of dropping macro's entirely to rule out more botting options is enough of a reason in my book.
Balanz wrote: » My concern is not about macros as such, but with accessibility. For the sake of my ability to play the game, I would hope that not all builds require the same frequency of button presses per minute. For example, I really wanted to play Elite Dangerous, so I borrowed a PS4. Between my lack of experience with controllers, and arthritis in my left hand, I could not accurately control my ship for any length of time. I am fine with a keyboard and mouse or trackball, and if I had put the money into a gaming PC, I could have done that. I understand that the vast majority of the player base must be able to express mastery in combat through quick reflexes and tactics, and I wouldn't deny them that for my sake. I only hope that there are at least a few viable builds, not necessarily every class, that accommodate fewer button presses per minute. So far, I am pinning these hopes on the Summoner, and perhaps Combat Pet Builds more generally. It would be nice for some other slow builds.
superhero6785 wrote: » AidanKD wrote: » But Vaknar is right - the idea of dropping macro's entirely to rule out more botting options is enough of a reason in my book. Yeah, I guess I just highly doubt that will stop people from macroing who want to macro. It's way too easy to make your macro "look real" by adding random delays and multiple combos used in random orders. It's a never ending cat & mouse game who's only impacted demographic is people who want it for convenience. But if the rational is for competitive reasons, I can understand that.
Caww wrote: » As long as combat is not too twitchy then the need for automation is negligible. If combat becomes "the fastest gun" wins then something else needs to be done to correct that. Strategy, set up and prep need to account for some advantage, not just who gets their load out there first.
Taleof2Cities wrote: » Macro enforcement is definitely a topic for another thread, @superhero6785 ... we can only hope that Intrepid can catch cheaters and hax with ultramodern methods. The topic of this thread, however, is should Ashes have in-game skill rotation macros.