Neurath wrote: » I'm a little confused, you say you don't want to touch the combat mechanics then your whole post explains how you would change the combat mechanics, then at the end you say that Opness of classes is not necessarily linked to combat mechanics and that I might have meant something else
Neurath wrote: » Well, the abilities were placeholders last I heard. Which means, abilities could be received later or not at all in the live game. I would consider abilities to be part of combat. Of course, from an external point of view I can't verify which parts of combat are under revamp - its been like a blackhole on information for a lot of things since A1 really.
NiKr wrote: » Healing issues could be outdesigned w/o even touching the combat. Have a counter on all healing abilities (augmented ones included). If you cast the same healing ability twice in a row, the mana consumption doubles. Three times? Triples. And so on. And give cleric a ton of situational or just varied heals, so that they can still heal a party w/o any real problems, but if they had to heal a single target or themselves, they'd have to use the stronger heals because weak/party heals are not enough.