Neurath wrote: » I think you've overcomplicated the matter. In my mind, the options to attack, defend or ignore would scale to convoy level.
Neurath wrote: » The thread relates to two scale levels: solo and convoy. I know convoy does not exist in a solid form but if you think you will be able to see a guild convoy and only engage one set of defenders at a time I don't know what to tell you.
Balanz wrote: » If caravans are distinct events, then it might be the case that multiple caravans cannot originate from the same place at the same time.
Okeydoke wrote: » We hardly know anything about the caravan system. I definitely have questions. Here's my concepts. Will the game enforce any kind of numerical balance between the defenders and attackers? If you go solo, you will be raided unless lucky. If you go grouped, you will be raided when possible. If you make enemies, players can block a trader with numerical force. In an ideal combat system you can build raids by buffs, functions and damage types. You should think in terms of combat capabilities more than zergs. Also, if we boost npc defence forces to 39 plus player you'd still get hammered. How many times can a caravan be attacked? Unlimited for the duration of the route? Or is there some kind of limit. It can attacked any time on route but you will have a buff granted by The Travel Deity which blocks attackers for 10 minutes aftrr successful defence. (Numbers to be tested). If the attackers lose, can the same attackers respawn, chase down the caravan and try again? Or is that not possible.
Okeydoke wrote: » If there are limits to how many times a caravan can be attacked, what will stop a caravan group from using guildie's alts, or otherwise hiring/coming to an agreement with another group of players to attack and purposefully lose, thus using up the limited attack windows and shielding themselves from authentic attackers? System kind of sounds like a nightmare to design lol
Neurath wrote: » Cargos will cultivate immense wealth if never halted. That is enough reward for the defenders.
Noaani wrote: » However, if there are two caravans together, if I opt to defend one and not the other, and you opt to attack the one that I ignore and ignore the one that I opt to attack, we are subject to corruption if we fight each other.
Balanz wrote: » If they choose to attack the caravan, they risk little. If they defend the caravan, they gain little. Only if the gratitude or enmity of the sponsoring Guild or faction outweighs the immediate benefit of looting the caravan would it be more advantageous to defend the caravan.