Tyranthraxus wrote: » Yours truly is trying a lot of different MMO's lately, and it's starting to feel pointless to have an Action-style combat system in a real MMORPG. Now, I've tried Lost Ark - which is probably the end-all of Action-style combat systems. I didn't stick with it (80 hours, according to the tracker) because Lost Ark feels like a single-player game. It's almost akin to a 2D-scroller, except you can move in all of the compass directions. The most useful insight it provided is that Action-style combat really isn't very useful against a single opponent, since the game is capable of not registering that you're trying to hit the enemy; it's true usefulness seems to be in fighting against groups of enemies. However, most MMO's will let you tab-target either yourself or a single enemy, and then fire off an AoE ability, in fighting groups. Since enemies in MMO's tend to gather directly around you or bunch up together in small, cloistered groups that you can just AoE, is it really necessary to HAVE Action-style combat in an MMO? Isn't it more of a hack-and-slash game feature? Just started trying Guild Wars 2 - which in previous forums-threads, some people identify as Action-combat, while others identify it as Tab-targeting. I've come to define GW2 as Action-combat, since you don't have to have an enemy targeted to use your combat abilities, and your weapon swings freely - damaging any enemies in your way. I've already tried Lineage 2, since AoC is supposed to take a lot of inspiration from it's systems, and just find it too static/old now to really get into, as a new player. Are there some really good examples of Action-based systems anyone can recommend? I'm not enjoying the feel/gameplay of GW2, atm.
Tyranthraxus wrote: » Yours truly is trying a lot of different MMO's lately, and it's starting to feel pointless to have an Action-style combat system in a real MMORPG.
Noaani wrote: » However, when it comes to PvE, tab target is where it's at. With tab target, there absolutely is less to the combat system from a players perspective. However, this leaves developers free to make up that difference on the encounter side of things.
Neurath wrote: » When rng decides a world cup and not skill, composure or knowledge then there is a huge red flag.
NishUK wrote: » Neurath wrote: » When rng decides a world cup and not skill, composure or knowledge then there is a huge red flag. Tournaments are a test of all elements, mainly controllable but some uncontrollable and it's what can bring many countries/people together, otherwise you'd only have the best players who consistently play in the top flight winning. Basically, if you don't like surprises, you can play mutliply games that focus on 1v1 with strict rules, strict balancing and where strengths and weaknesses are limited.
NishUK wrote: » Noaani wrote: » However, when it comes to PvE, tab target is where it's at. With tab target, there absolutely is less to the combat system from a players perspective. However, this leaves developers free to make up that difference on the encounter side of things. I'd prefer not to lean on complete bias towards an ordered and strategically PvE setting. Hardcore PvE, from a niche NA playerbase perspective is mainly focused around timely rotating skills and countering an enemies threats via a skill in a timely manner with a skill or a very simple movement of the character.