George_Black wrote: » Also, there is no reason why every class should be good for a pvp group and good for a pve group. And it's fair.
NishUK wrote: » George_Black wrote: » Also, there is no reason why every class should be good for a pvp group and good for a pve group. And it's fair. hmm?
Marzzo wrote: » Why are most Ashes of creation fans against this approach to balancing?
NishUK wrote: » Interesting takes, so under that logic why do Healers and necessary buffs from something like a Bard have both huge priority in PvE and PvP?
NishUK wrote: » Noaani my question was underlying. Why are they allowed to have a huge priority in both, over say, people who have a preference for liking the look or gameplay of another class but have to sometimes sit out in favor of another class? You could argue that these are typical "war" formations, if you're up against a guild filled with experts that are slow bruiser's type class you will want to counter them with mainly ranged dps and you'll leave your melee's mainly out and ofc a supportive element always has it's place. Similarly in PvE if there is an encounter that has horrible debuffs in the melee range you will organise for more of a ranged benefit + the typical supports. But wouldn't you agree that this a lazy design practice? Why are, say, dps classes a wide and varied bunch while healers/buffers/whatever else are always of the same cloth and can mold into anything. This is fantasy, the strongest healer type could be something not of the typical church/holy setting in the melee range that "rewinds big wounds (burst)" using close bodily inspection and thereby has the potential to take melee punishment and there we have niche expertise created in the support area. Can you explain to me a big purpose of why it is fun to create holes in a game, ie "you can't do this....but you're needed for this! cheer up " , all this boils down to in my eyes, is forcing meta's and structures that essentially avoid critical thinking for the sake of cheap and reliable entertainment via easy structuring/management. What I'm suggesting, is either you create niche everywhere or you don't do it at all and in doing so everyone is happy with the circumstance. Steven I'm sure knows full well, that dagger's (rogues) in L2 were useless in every group PvE setting, that's mainly why I can see from his talks that he's excited to bring them into the fold in PvE by being a neccesary component for opening and allowing exploration + trap uncovering that a typical party setting wouldn't normally do or fall victim to.
Why is it that DPS classes have times where they are more or less desired, but healers and support are always desired?
Noaani wrote: » Why is it that DPS classes have times where they are more or less desired, but healers and support are always desired? Is that about right?
NishUK wrote: » Yes.
NishUK wrote: » For example, League of Legends has a trinity system but sometimes doesn't rely on healing and shielding (which are essentially the same but one is temporary or exceeds max capacity) and instead relies on other supportive elements like cleansing, engagement, disengagment and control.
NishUK wrote: » Can someone make EQ3, please... Noaani You make it so hard because you don't see others perspective, at all, you are just clearly happy with the way things are. You're goal is to basically choke anyone into saying "ye ye, you're right, regardless of xxx personal preferences and other game experiences of combat we have to set all that aside and enjoy what is set in stone from certain games because my experience is the perfect one". If you can't say that EQ has any flaws, whether that is from a system perspective, gameplay, animation, visual clarity, graphic, whatever, then how do you expect anyone to warm to your side of thinking. You speak of gameplay, systems and user enjoyment like it's an equation already complete.
George_Black wrote: » @NishUK you'll never see a Chad playing a bard or a healer. These are classes for people that need to be liked. See? Balance. Yes healer and bards will always be "op" in groups both in pve and pvp, but they wont be the classes that get the spotlight or the volume of kill counts. They might not even get gear from the guild. "Just press the heal button. We need to craft weapons for the dps".
NishUK wrote: » George_Black wrote: » @NishUK you'll never see a Chad playing a bard or a healer. These are classes for people that need to be liked. See? Balance. Yes healer and bards will always be "op" in groups both in pve and pvp, but they wont be the classes that get the spotlight or the volume of kill counts. They might not even get gear from the guild. "Just press the heal button. We need to craft weapons for the dps". Well this merits discussion.... Why won't they get gear from a guild? is the game heavily in favor of dps classes? isn't that an issue that should be addressed?