neuroguy wrote: » Slightly tangential, but I hope that for a long time (several months after release), there will be world events that the player-base as a whole is simply not strong enough to repel leading to the destruction of the early high level nodes. So if a node levels up 'too fast' such that the players in that area are not well equipped enough to defend it from the dragon it spawns, it would create a cool dynamic where it highlights the threat of PvE to nodes as well as PvP. If the first few cities/metros get decimated (or only 1 or 2 survive), that would create an interesting dynamic early on imo.