Murdach wrote: » If you dont believe me, just take a look at the aftermath of CDPR's Cyberpunk. Most of their player's vitriol was because of unmanaged expectations.
superhero6785 wrote: » Murdach wrote: » If you dont believe me, just take a look at the aftermath of CDPR's Cyberpunk. Most of their player's vitriol was because of unmanaged expectations. I think it was because the game was only 1/2 finished. Expecting a game without game-crushing bugs, T Poses, and PS2 graphics on anything other than a PS5 isn't "unmanaged expectations" 😅 They're working on classes. Alpha 2 will have more available and have the subclass system in place. Patience.
Murdach wrote: » I'm just saying. It's gonna get ugly if it's left to fester.
Murdach wrote: » superhero6785 wrote: » Murdach wrote: » If you dont believe me, just take a look at the aftermath of CDPR's Cyberpunk. Most of their player's vitriol was because of unmanaged expectations. I think it was because the game was only 1/2 finished. Expecting a game without game-crushing bugs, T Poses, and PS2 graphics on anything other than a PS5 isn't "unmanaged expectations" 😅 They're working on classes. Alpha 2 will have more available and have the subclass system in place. Patience. Actually, those bugs and graphics did not stop people from loving the Witcher series. I played every Witcher from launch and already knew CDPR made eurojank. The problem was most fans jumped in at Witcher 3, after they hired the cats that modded 1 and 2 into a good shape.
NishUK wrote: » I'm totally against people saying "8 classes with a bit of variation" without them knowing themselves how deeps the variations will turn out like, at the end of the day, the combat and details aren't in yet.
Murdach wrote: » Thanks for the responses fam, but I was hoping more for one from a dev or an Ashes employee. I think the only specific example we have gotten all of these years is a Fighter augmenting their Dash with Teleport. Just the Necromancer arguments alone should be worrying the dev team. The imagined powers being bandied about are wildly outside of the current class parameters that are known.
Murdach wrote: » You can say that you are working on this, but you need to check out the arguments happening around projected classes. We arent tearing the community apart or anything, but people are solidifying what they think a class will be in their minds. If you let someone have a solidified concept of something, but then your vision doesnt line up with theirs, you will be left with a disaffected customer who may just leave because of an avoidable misunderstanding.
Talents wrote: » They're working on combat. They can't work on classes before the combat is done.
Dygz wrote: » They're working on combat and classes.