Amrothe wrote: » I really don't have a lot of information, I read a bit about the corruption system and a bit about types of city control and I decided maybe I should ask a bit more since I have never played the game, but am interested.
Amrothe wrote: » If you are max level what does negative xp matter
Talents wrote: » Amrothe wrote: » I really don't have a lot of information, I read a bit about the corruption system and a bit about types of city control and I decided maybe I should ask a bit more since I have never played the game, but am interested. Maybe you should do research before proposing changes to the current systems.
PenguinPaladin wrote: » Death. Negative exp, sudo-deleveling, damaging gear. Dying while green makes you drop the most materials. While dying while purple lets you keep some. Incentives you to fight back.
PenguinPaladin wrote: » In alpha 1 curruption was not a focus of the testing and was disabled most of the time. Alpha 2 will be its real test. But i can say, the settings for negative exp in the alpha was harsh enough that dying a single time even at lvl 4 or 5 was a setback of hours.
Amrothe wrote: » With limited towns and the same style of pvp conquest how do you prevent a small group of pvp players from ruining the entire game.