LeoManechest wrote: » If any monetary features are in the game even harmless skins I personally am going to be less inclined to purchase AOC.
LeoManechest wrote: » Is this MMO going to have monetary features other than purchasing the game and a subscription? Examples: Paying to level up - Buying mounts and other cosmetic features, etc. IMO if at all possible, if you can muster it (like the world most popular MMO for its first 3 expansions), I would not put any of these in game. If any monetary features are in the game even harmless skins I personally am going to be less inclined to purchase AOC.
PenguinPaladin wrote: » The one actually debaited thing on whether it could be used as pay to win is if they put their monster coins in the shop.........
Veeshan wrote: » PenguinPaladin wrote: » The one actually debaited thing on whether it could be used as pay to win is if they put their monster coins in the shop......... I would say thats pay to PvP without penalty lol. im guessing the reward will just be cosmetics tied into a monster coin vendor which u get coin for if u participate in the monster or player side for clearing/winning it that would be my assumption since steven view on pay to win in games
LeoManechest wrote: » Hey you've got my opinion. I'm not playing a game with cosmetics. I fully against paid cosmetics and partially against in-game (free) cosmetics. It's silly, it's 2022. If they put cosmetics in this game; watch it fail. People should just look like the items they're wearing. It's like high school all over again. Silly.
Noaani wrote: » LeoManechest wrote: » Hey you've got my opinion. I'm not playing a game with cosmetics. I fully against paid cosmetics and partially against in-game (free) cosmetics. It's silly, it's 2022. If they put cosmetics in this game; watch it fail. People should just look like the items they're wearing. It's like high school all over again. Silly. Can you point to even one game that has failed due to having cosmetic only microtransactions?
Elder wrote: » From what I've experienced, when companies start failing they often start including additional monetization models as attempts to prevent their failure. This is an especially common practice for MMOS. RuneScape is a great example of this, they consistently expanded on their monetization methods once the Solomon's Store (Cosmetic Store) was no longer viable.
Night Wings wrote: » Monster coin events do not occur before sieges.[15] Monster coin events do not occur during sieges.[14]
daveywavey wrote: » Elder wrote: » From what I've experienced, when companies start failing they often start including additional monetization models as attempts to prevent their failure. This is an especially common practice for MMOS. RuneScape is a great example of this, they consistently expanded on their monetization methods once the Solomon's Store (Cosmetic Store) was no longer viable. This isn't additional monetization. It's pretty much been there from the get-go.
Elder wrote: » daveywavey wrote: » Elder wrote: » From what I've experienced, when companies start failing they often start including additional monetization models as attempts to prevent their failure. This is an especially common practice for MMOS. RuneScape is a great example of this, they consistently expanded on their monetization methods once the Solomon's Store (Cosmetic Store) was no longer viable. This isn't additional monetization. It's pretty much been there from the get-go. I'm not sure what point you're trying to make. Could you be more specific. What's been where from the get-go? If you're talking about RuneScape's monetization, I can assure you. The monetization models I listed were not there from the get-go. The earliest additional monetization RuneScape implemented, as far as I can remember, was the squeal of fortune in 2012. More than one decade after the games release. If for some reason you've misunderstood me and are referring to AoC's monetization, then I'd like to bring up that I never mentioned it or stated any opinions on the subject.
daveywavey wrote: » Elder wrote: » daveywavey wrote: » Elder wrote: » From what I've experienced, when companies start failing they often start including additional monetization models as attempts to prevent their failure. This is an especially common practice for MMOS. RuneScape is a great example of this, they consistently expanded on their monetization methods once the Solomon's Store (Cosmetic Store) was no longer viable. This isn't additional monetization. It's pretty much been there from the get-go. I'm not sure what point you're trying to make. Could you be more specific. What's been where from the get-go? If you're talking about RuneScape's monetization, I can assure you. The monetization models I listed were not there from the get-go. The earliest additional monetization RuneScape implemented, as far as I can remember, was the squeal of fortune in 2012. More than one decade after the games release. If for some reason you've misunderstood me and are referring to AoC's monetization, then I'd like to bring up that I never mentioned it or stated any opinions on the subject. You said that when games companies start adding additional monetization, it's cos they're failing. But, the Cosmetic Store isn't additional, it's part of the intended revenue model. There's just no reason to suggest that Intrepid is already failing just cos they have a Cosmetic Store. It's a planned source of income.
Noaani wrote: » Can you point to even one game that has failed due to having cosmetic only microtransactions?