Noaani wrote: » As a weekend event, sure. As a full server? Nope.
Mag7spy wrote: » Noaani wrote: » As a weekend event, sure. As a full server? Nope. I wouldn't do this as a weekend event tbh, couldn't in good faith have anyone play a hardcore server without them opting in willingly.
Mag7spy wrote: » Thoughts, is this something people might want?
Dygz wrote: » It's kind of a counter-point to the recent PvE-Server topic.
Marcet wrote: » We could zerg a lvl50 with an army of lvls1, then kill each to see who gets his armor and sword No but really, this would be more like Rust, this game imo fits perfectly with the PvX.
Arlysal wrote: » Agree with @CROW3 here, keeping it PvX just as we’ve been promised and just as Steven has been describing is best. No corruption and full loot will require too much to work around for it to be even remotely balanced. If that is possible. Full loot PvP also drives AoC to a survivor game direction, imo. Not a fan. If they chose to add it, certain areas where you can kill without gaining corruption might be a nice touch, but not really fussed about that. The PvX we have now seems fine as is.
PenguinPaladin wrote: » Corruption is needed for ashes to function because of the node system...... There are no low level zones. Only nodes. So max levels and noobs are going to be living on the same towns. Low levels cant even do their quests or dungeons if max ranks can be allowed to one shot them in passing just in case they had loot. There is no where thats truly safe in ashes, but the corruption system lets the world function despite that. Without it nodes cant function properly