sb1285n wrote: » I find combat that's fully tab target to be boring and predictable for the most part. I want to be able to dodge a skill or land an incredible skill shot from across the map. It also creates an environment where min maxing and finding the perfect rotation is more important than getting better at your class or even just enaging with the world around you when you're in a fight. You know your skill will hit so you barely need to focus on what's in front of you.
ClintHardwood wrote: » I love action combat, personally. It adds another dimension of skill to the game and keeps mob grinding from becoming so mindless that you have to watch videos to keep your sanity through the repetitive skill rotations. And this is coming from someone who's generally bad at combat.
Vissox wrote: » sb1285n wrote: » I find combat that's fully tab target to be boring and predictable for the most part. I want to be able to dodge a skill or land an incredible skill shot from across the map. It also creates an environment where min maxing and finding the perfect rotation is more important than getting better at your class or even just enaging with the world around you when you're in a fight. You know your skill will hit so you barely need to focus on what's in front of you. Any game that sits around long enough is gonna get a rotation. And if you don't like min maxing, I'm sorry but I have no idea why you play mmorpgs.
Magic Man wrote: » Well good thing you can choose and have mostly (up to 75%) tab targeting skills should you wish. But don't expect it to be just as effective as people that have to aim their skills. If you are ''100% tab target guy'', this might not be the game for you - just like it isn't a game for ''100% action guys'' 🙂
Vissox wrote: » Magic Man wrote: » Well good thing you can choose and have mostly (up to 75%) tab targeting skills should you wish. But don't expect it to be just as effective as people that have to aim their skills. If you are ''100% tab target guy'', this might not be the game for you - just like it isn't a game for ''100% action guys'' 🙂 How would aiming your skills ever be more efficient than them automatically connecting every time? My point isn't even that I can't do it, it's that it isn't fun. I don't want to play twist and turn carpal tunnel simulator, If I did I'd go play karthus.
Tyranthraxus wrote: » Am *TOTALLY* with you on action-combat, though. I just don't feel that it has a place in MMOs beyond single-player or small-group content.
Tyranthraxus wrote: » I really, really like enough of the rest of the game that I won't much care if it ends up being a BDO-like or NWO-like combat system. Yours truly has recently gone back to playing Star Wars Galaxies: Legends, and I *never* cared for ground-combat in that game; I was a crafter/trader and a spacer. Hoth was really neat, in the live game, but their ground-combat in SWG never impressed me. Like SWG, though, AoC looks to have enough side-systems and planned content that should make a player like me happy. Am *TOTALLY* with you on action-combat, though. I just don't feel that it has a place in MMOs beyond single-player or small-group content.