Mag7spy wrote: » vs neverwinter online which is full action base.
Mag7spy wrote: » Everquest style of combat won't seel AoC
Mag7spy wrote: » If on the last steam the devs showed something akin to the gameplay in EQ 2 clicking 10 abilities in a rotation over what they actually showed with the more action based attacks. Do you you think people would have said that it was the right direction or be as excited?
NiKr wrote: » Mag7spy wrote: » vs neverwinter online which is full action base. I sure hope that video is not the best example of action combat raid pve, cause ooh boy did that not impress me at all. Nor did it show the limits of action combat. The fight literally consisted of "move out of the aoe, use aoes against some slowish mobs and then stand in one fucking place and unload your 3 (maybe 6-9?) skills onto a huge unmoving target. When Noaani says "action combat can't do what Tab can", I think he means the limits of the system in each given fight (or at least top ones). I did not see any "limits" being pushed in that NWO fight. @Dygz iirc you've played a fair bit of it, do you remember any hardcore raids from it? Maybe not that you've participated, but at least heard about? Cause I sure as hell hope that was not one of them. I'm an omega pve casual (considering L2's pve), but that shit did not look all that taxing. Even the BDO pvp vid I posted seemed waaaay more difficult. Obviously I'm missing some gameplay mechanics and knowledge to truly perceive the difficulty of that fight, but the famous "action combat requires you to, like, constantly move and be alert and shit" seemed definitely absent in that video. Or was at least really subdued.
Dygz wrote: » Mag7spy wrote: » Everquest style of combat won't seel AoC I have no idea what you intended that sentence to mean. Mag7spy wrote: » If on the last steam the devs showed something akin to the gameplay in EQ 2 clicking 10 abilities in a rotation over what they actually showed with the more action based attacks. Do you you think people would have said that it was the right direction or be as excited? Depends on what they showed. We're confident that the devs can nail Tab Target combat. Showcasing some Action Combat Active skills first provides us with more confidence that they are on a better path towards improving the Action Combat that was implemented in Alpha 1. I would be excited to see Fighter Active Skills like Hammer Strike. I dunno that that wasn't a Tab Target Active Skill. Same with Whirlwind. I would not have been as excited to see an update to the same Cleric and Tank Active Skills that were available in Alpha 1.
NiKr wrote: » @Dygz iirc you've played a fair bit of it, do you remember any hardcore raids from it? Maybe not that you've participated, but at least heard about? Cause I sure as hell hope that was not one of them. I'm an omega pve casual (considering L2's pve), but that shit did not look all that taxing. Even the BDO pvp vid I posted seemed waaaay more difficult. Obviously I'm missing some gameplay mechanics and knowledge to truly perceive the difficulty of that fight, but the famous "action combat requires you to, like, constantly move and be alert and shit" seemed definitely absent in that video. Or was at least really subdued.
Mag7spy wrote: » Everquest style of combat won't sell AoC
Dygz wrote: » I just don't understand the debate about which is (objectively) better when we can choose whichever we like in Ashes.
Mag7spy wrote: » I'd say the everquest raid is even less impress as it just seems like everyone is standings still pressing buttons. Either way a quick glance of people doing it that know how to do it doesn't let you catch or understand all the mechanics.
Mag7spy wrote: » Aoes alone would mean you would have to be alert to them if its a big enough threat where your healers can't out heal the dmg being taken. Again point of action combat sin't to be sonic, its about the control of your character between movement and attack. The difference being very clear between the two videos with eq2 being very static.
Mag7spy wrote: » I'm going to go above and beyond right now, since the only eq i played was EQ1. Going to install eq 2 and test some things out.
NiKr wrote: » Mag7spy wrote: » I'm going to go above and beyond right now, since the only eq i played was EQ1. Going to install eq 2 and test some things out. I'm fairly sure you'd need more than just a quick test to really get into the real depth of the game. And that's probably the case with most deep games. You'd need to get a proper feel of your class/character and then put it to the test against a proper difficult enemy. In L2 that enemy would be a counterclass in pvp, while in EQ2, I'd assume, it's some hardish raid.
Otr wrote: » I see some mention queues. Do tab targeting people expect skills to be queued? Is that a must? 20 years ago and maybe even now, the ping between clients and server makes skill cool-down necessary. And because cool-down queuing is possible. But not a must. Regarding if a spell hits the selected target or not, depends how developers want the spell to work. If you can select the target, you have tab targeting. If the caracter will dodge, roll or evade somehow by his own fast reaction, and devs make the spell to be evade-able then that is action. Ping time can still ruin the feeling and make you take damage despite you being on your computer in a different place. I hope players in my party will not evade my healing spells when they jump arround each other... because I expect to see a list with their healthbar in top right corner, select the one with the least health and trigger the healing. Not to look arround for a selection marker above his heas to find which of the 20 people arround me is the guy. Especially when I am also jumping arround evading hits. Healing spells should find their targets like instant homing missiles. Area healing should also take into account how combat is. A small circle arround healer or even placeable on a group of players might miss them if they blink everywhere like in the last stream. Else, zergs should stay near the party leader where the area healing is If the healing will heal everybody in a line, I tab target somebody or with high accuracy point toward him, the others better line up, and between me and my target. Because beyond him, the healing spell might not work. Just saying.
Azherae wrote: » It could still be a valid test. For example, if someone told you that in Ashes, the Cleric Skill 'Castigation' could be applied to your Tab Target, and you assumed that meant 'it will hit the enemy at any range and behind you' because that's what you thought 'Tab Target' meant, it would take very little time to boot up Alpha-1, attempt to hit something with the skill, realize that it told you 'Target not in Range' and go: "Oh this is an Action Combat skill, it just lets me use Tab to decide which target within range it is trying to go for."