Mag7spy wrote: » If you can't tell BDO classes apart you have not played the game at all, so why are you talking about bdo if you don't understand it when people are telling you that is not the case? Clearly the people that have played the game on a higher level would know better. 1. If its clunky to you, you never played the game to learn it 2. You can clearly see in videos people can move and attack, they have movements with their attacks and are not standing still all day. Which can also vary class to class.
NiKr wrote: » Mag7spy wrote: » If you can't tell BDO classes apart you have not played the game at all, so why are you talking about bdo if you don't understand it when people are telling you that is not the case? Clearly the people that have played the game on a higher level would know better. 1. If its clunky to you, you never played the game to learn it 2. You can clearly see in videos people can move and attack, they have movements with their attacks and are not standing still all day. Which can also vary class to class. Funny seeing this kind of argument after several people super deep into tab games have told you that they felt that combat in those games felt fluid. You haven't played those games as much as those people, yet you yell about it not being fluid just because you've watched a few videos on them.
NiKr wrote: » Mag7spy wrote: » What about throne and liberty? Waiting to see what they show. If it's f2p and available to me - definitely gonna at least try it. I'm 99% sure it's gonna be a p2w piece of shit, even if the game itself is semi-decent, so if it costs money - I ain't supporting that shit. It was supposed to be L3 back in the day (along with several other games) so I hope they manage to have a good game, but I really don't trust NCsoft to make a well-balanced non-p2w game.
Mag7spy wrote: » What about throne and liberty?
Mag7spy wrote: » Wish this guy was a higher level but its still fine you can see the cooldown bar going off, its staggering the moves so he can't spam them all at once as systems in tab are different then combat. And staggered with a global cool down so its like starting a car, stopping, starting a car and stopping again. Not as bad as even older mmorps but its still not smooth with flow.https://www.youtube.com/watch?v=2yp0ijP1T3g
Mag7spy wrote: » This is flow, using 3 moves together and they seamlessly flow and chain together without a issue like butter. Not move stop global cooldown move stop global cooldown.
Azherae wrote: » NiKr wrote: » Mag7spy wrote: » What about throne and liberty? Waiting to see what they show. If it's f2p and available to me - definitely gonna at least try it. I'm 99% sure it's gonna be a p2w piece of shit, even if the game itself is semi-decent, so if it costs money - I ain't supporting that shit. It was supposed to be L3 back in the day (along with several other games) so I hope they manage to have a good game, but I really don't trust NCsoft to make a well-balanced non-p2w game. Current information indicates the P2W element will be low, but that's just 'promises to make sure it's fair'. Other clearer information around it however does indicate there are structures implied where it won't be 'direct' P2W in any real way Mag7spy wrote: » Wish this guy was a higher level but its still fine you can see the cooldown bar going off, its staggering the moves so he can't spam them all at once as systems in tab are different then combat. And staggered with a global cool down so its like starting a car, stopping, starting a car and stopping again. Not as bad as even older mmorps but its still not smooth with flow.https://www.youtube.com/watch?v=2yp0ijP1T3g So, if a Tab game doesn't have Global Cooldown, is it fine?
Mag7spy wrote: » Azherae wrote: » NiKr wrote: » Mag7spy wrote: » What about throne and liberty? Waiting to see what they show. If it's f2p and available to me - definitely gonna at least try it. I'm 99% sure it's gonna be a p2w piece of shit, even if the game itself is semi-decent, so if it costs money - I ain't supporting that shit. It was supposed to be L3 back in the day (along with several other games) so I hope they manage to have a good game, but I really don't trust NCsoft to make a well-balanced non-p2w game. Current information indicates the P2W element will be low, but that's just 'promises to make sure it's fair'. Other clearer information around it however does indicate there are structures implied where it won't be 'direct' P2W in any real way Mag7spy wrote: » Wish this guy was a higher level but its still fine you can see the cooldown bar going off, its staggering the moves so he can't spam them all at once as systems in tab are different then combat. And staggered with a global cool down so its like starting a car, stopping, starting a car and stopping again. Not as bad as even older mmorps but its still not smooth with flow.https://www.youtube.com/watch?v=2yp0ijP1T3g So, if a Tab game doesn't have Global Cooldown, is it fine? If tab doesn't have global cooldown it break because its designed differently. Action combat is more about the movements being the timeframe between your next attack, and then being able to use other skills that flow or cancel it so you aren't able to spam everything instantly. In theory if you removed cooldown bars and the character has to do a full animation and you could use your next skill after and there was no global cooldowns perhaps that would be a start for tab target. Where you could be like this game does have a flow to actually talk about with it. Some traits AA did have I believe when you transformed into the demon form as that felt a bit more hybrid to me though still more on tab target side. So short form no global cooldown would be a step in the right direction in having that kind of discussion if it has good flow to it.
iccer wrote: » Mag7spy wrote: » This is flow, using 3 moves together and they seamlessly flow and chain together without a issue like butter. Not move stop global cooldown move stop global cooldown. Way too over the top, ADHD infused, hack and slash gameplay. Probably would get tired of it after 1h of playing. I'll take my tab-target games, tyvm. No but seriously, not all games have long GCDs that prevent you from using one skill after another. Some games allow you to precast abilities, most of them chain one ability after another when you press two abilities one after another... You are generalizing a lot. Combos are possible in tab-targeting games as well just fyi.
Mag7spy wrote: » That is not hack and slash that is just combat with flow to it. It is simply a person using 3 skills that mesh together well and you can feel the weight, speed and power of the moves. Compared to the rift video where the person is using like 3 moves but they pretty much feel like the same thing. I'm well aware of some skills can be used off global cooldown, that is in a lot of mmorpgs where you get some counter skills and such, but that isn't really flow. If I use a skill, and then I have a counter move i can do, and my global cooldown skill is back up. I can press both keys quickly and do both attacks pretty much instantly.
Mag7spy wrote: » It is like the same 5-10 people though, most people aren't really concerned about tab target.
Mag7spy wrote: » If tab doesn't have global cooldown it break because its designed differently. Action combat is more about the movements being the timeframe between your next attack, and then being able to use other skills that flow or cancel it so you aren't able to spam everything instantly.
iccer wrote: » Mag7spy wrote: » It is like the same 5-10 people though, most people aren't really concerned about tab target. It seems like you are though, as you keep replying to every comment.
Mag7spy wrote: » I've played them, not watch videos lmao
NiKr wrote: » Mag7spy wrote: » I've played them, not watch videos lmao You've played hundreds and thousands of hours of EQ2/L2/FF11? I don't remember you ever mentioning that. You keep complaining about gcds slowing down combat and making it way less fluid, yet L2 didn't have a single shred of gcd and literally worked like an action game: you're locked in an animation of an ability; you can cancel out of that animation any time you want and cast smth else immediately. I dunno how EQ2 or FF11 were cause I haven't played them, but I trust Noaani and Azherae if they say it felt fluid to them (though I don't remember if Azherae said that FF11 was super fluid). You generalizing all tab games is the same as me looking at NW's combat and saying "holy fuck all action games are trash and boring and limited".
Mag7spy wrote: » You realize there are other mmorpgs beside those ones? I've mentioned multiple times I've played a lot of mmorpgs and have "thousands" of hours on tab target mmorpgs.