Elder wrote: » Why not both?
Caww wrote: » Server pop seems the best way, queue time is way too variable
Elder wrote: »
Leukael wrote: » An idea for a better experience on launch would be instead of providing server population provide estimated queue time or average queue time. Players often look at population as an opportunity for a content rather than the cost in terms of queue time. Thoughts?
Jahlon wrote: » Leukael wrote: » An idea for a better experience on launch would be instead of providing server population provide estimated queue time or average queue time. Players often look at population as an opportunity for a content rather than the cost in terms of queue time. Thoughts? Estimated queue times are never average Average queue times are average, but ever changing
CROW3 wrote: » Elder wrote: » You get a glut of bonus points for quoting El Dorado. My wife and I are the two people in the Miguel and Tulio fan-club.
Leukael wrote: » Caww wrote: » Server pop seems the best way, queue time is way too variable To me Caww, people look at server populations as an opportunity for content and don't think of the cost. I think provided the cost for them to assess would be helpful to provide. As far as, what server log in time to provide just provide an average and label it as such. Or expected/projected. To me, that would potentially help the initial launch to provide a better experience for the average player.
Noaani wrote: » Leukael wrote: » Caww wrote: » Server pop seems the best way, queue time is way too variable To me Caww, people look at server populations as an opportunity for content and don't think of the cost. I think provided the cost for them to assess would be helpful to provide. As far as, what server log in time to provide just provide an average and label it as such. Or expected/projected. To me, that would potentially help the initial launch to provide a better experience for the average player. Most MMO players understand the notion that higher population means longer queues at launch. The thing is, they also understand that higher population means a healthy server for longer. No one wants to be in the first round of server mergers. My preference would be for both, but if it could only be one thing, I'd go for number of people in the queue.
PenguinPaladin wrote: » I think we should get server population, amount of people in the queue, a time estimate on the queue, and the account name thats been logged in the longest, so i know who to "pvp" later.