Mag7spy wrote: » At the moment we have contradicting information and the current info says other wise compared to the old info. But we will see as they show more combat and it gets tested.
NiKr wrote: » Mag7spy wrote: » At the moment we have contradicting information and the current info says other wise compared to the old info. But we will see as they show more combat and it gets tested. No we do not. Again, he answered "yes" before Margaret could even finish saying animation cancelling. And from the past 2 years of watching their streams I know for damn sure that Steven has so much stuff on his mind that he doesn't respond to splitsecond questions. He's asked Margaret to repeat questions multiple times in the past because he was either looking at chat or was just deep in thought. And in that video you can see him looking to the side when she's asking him the question. And right in the middle of "animation cancelling" he says "oh absolutely" and goes on to explain plain dodging mechanics and mitigating abilities. Your desire for this game to have animation cancelling is the same as Dygz for it to have such harsh corruption penalties that no one ever bothers him or my desire for those penalties to be balanced in such a way that I can PK a couple people a night (at my own lvl) and being able to remove that corruption in the dungeon where I killed those people, before BHs can catch me. All of those things are just wishes for the game and we have no clue which one will be the reality. Except in Dygz and mine cases it's purely up to balancing of a few number values, while in your case it's a whole damn mechanical design direction that's gotta be built from the ground up. And right now the info we do have is "no animation cancelling"
Mag7spy wrote: » but you can't change a answer that was given because you are against it. The most you can say is there is conflicting information with a comment from 5 years ago and the present...
NiKr wrote: » Mag7spy wrote: » but you can't change a answer that was given because you are against it. The most you can say is there is conflicting information with a comment from 5 years ago and the present... Except I'm not changing the answer. I'm saying that he wasn't answering the question you wanted him to answer. But yes, we'll just have to wait till they say one way or the other. And as for my own feedback on this point. I don't care.
Mag7spy wrote: » Well we will and its kind of a big thing in action combat, and no reason for it not to be there. Its the same way you can stop mid cast channeling by moving.
NiKr wrote: » Another pov on the issue.https://youtube.com/clip/UgkxNPWLnfqjw67k1ar6hf9-oWgTh8CoSeH2 Mag7spy wrote: » Well we will and its kind of a big thing in action combat, and no reason for it not to be there. Its the same way you can stop mid cast channeling by moving. A channeling spell can be cancelled midcast because the damage output is drawn out instead of being upfront. I probably should've asked this way earlier, but how exactly does animation cancelling in BDO work? Or, more importantly, does the damage go through at the end of the attack animation or at the start? Cause in my experience the attack check happens at the end of the animation so cancelling the animation stops the attack completely. From what I understand from just hearing about it, ESO players used anicancel because attack check was at the start of the animation so cancelling it would prevent you from wasting time on the full animation (correct me if I'm wrong, those who have played ESO). Which one was it in BDO?
Mag7spy wrote: » Which helps since you can stop a long animation so you can react to something else. Its not something you should be able to spam every second though as everything has cooldowns.
falcorpix wrote: » Idk how you can make action combat without animation cancelling, it would be like having a tab-target game with only long cast skills and no way to interrupt them. Weaving like in ESO is trash, tho.
Mag7spy wrote: » 1. Broken animation cancels shouldn't be included (allows your skills to do more damage) 2. You shouldn't be able to animation cancel every skill sometimes its only at the beginning 3. It shouldn't be spammed every second 4. Damage is stopped upon animation cancel of the current skill used.