BaSkA13 wrote: » The more you @PenguinPaladin explained why bots will be "more work for less reward" the clearer to me it becomes bots, but RMT in reality, will be very rewarding. If the real world price of in-game currency and resources is high, then people who develop bots for a living and those who run them for a living will try even harder. And let's not forget about Venezuelans (which are going through a humanitarian crisis) who will "legitimately" play 18 hours per day to sell gold and make 10 bucks a week. If they get a new account banned once every month, they still made enough money to pay their bills and buy food. If Ashes is a success and gold is valuable (valuable in-game, scarce), which I hope both will be true, RMT will be a huge problem, both from botting and from gold farmers. Hell, I'd bet there are people who played Alpha 1, cracked open the client and are already working on bots for that old client. Like @tautau pointed out, the only real solution to solve RMT in general, botting or not, is effective game moderation. It's very hard, if not impossible, to make a game bot proof. But, even if Intrepid is able to do it, there are still thousands of people who will farm gold for a living because it pays better than working a regular job (or in some cases there are no jobs at all). So, unfortunately, the only solution is to implement things like region blocking (for example blocking Venezuelan IPs from joining servers outside of SA), VPN blocking(it's easy to find out which IPs the big VPN providers use, so you need to constantly update and block them), permanent HWID banning (once a MAC address or other kind of HWID is banned, they're unable to play the game unless they spoof their HWID which isn't trivial for most people) and have people to investigate RMT, for example Intrepid itself buy gold to find RMT accounts, investigate them and permanently ban every account, IP, HWID involved, both buyers and sellers. TL;DR: RMT will, without a doubt, be a big problem in Ashes. It depends if Intrepid wants to invest money to actively stop it, which in the short term means losing money, but in the long term and morally is the right thing to do.
tautau wrote: » Remember that a full time, trained GM is expensive. You will need three shifts a day and there will be a lot of servers to monitor. What do you need to pay a good GM per year, including benefits, perhaps $80k? So, three of them is about a quarter million a year to have one more online 24 hours five days a week. To have several online all the time 7 days a week we are certainly talking at least $1 mil a year. Are we (including you @PenguinPaladin ) willing to put in another $10 or $20 per month to cover GMs?
Otr wrote: » How do you recognize a bot?
Otr wrote: » PenguinPaladin wrote: » Otr wrote: » How do you recognize a bot? Attempt to interact with it. Try and fight it. Kill it a few times if you keep seeing it on the same areas... act like an npc in a social game, then be treated like one. So try to annoy him and if he is annoyed, then is a human That might work. Could be implemented directly into the game. Periodically it could trigger some annoying events and check who is not annoyed and ban them
PenguinPaladin wrote: » Otr wrote: » How do you recognize a bot? Attempt to interact with it. Try and fight it. Kill it a few times if you keep seeing it on the same areas... act like an npc in a social game, then be treated like one.
Otr wrote: » PenguinPaladin wrote: » Otr wrote: » PenguinPaladin wrote: » Otr wrote: » How do you recognize a bot? Attempt to interact with it. Try and fight it. Kill it a few times if you keep seeing it on the same areas... act like an npc in a social game, then be treated like one. So try to annoy him and if he is annoyed, then is a human That might work. Could be implemented directly into the game. Periodically it could trigger some annoying events and check who is not annoyed and ban them Try to annoy him... you are such a troll at heart. "Hey man whats up" No response, eh whatever... run into the same guy at the same place the next day. "Hey buddy" no response or reaction again... flag him and hit him. And so on. Im not saying, hey, hey, hey are you a bot, hey, hey. But its a long time investment game. If i notice you never talk to anyone, and act like a bot. Im killing you every time i see you. Report me if your not a bot, ill explain to the gm that the dude plays like a bot. Well... what I said jokingly, I considered it too for a moment. If bots recognize resources by checking somewhere in some data, the game could move the resource a little bit to the right or to the left on the screen, to force the bot to analyze visual data. But probably a bot can do that too. So that data should be blurred or altered to be hard to recognize and analyze which of course will annoy players. But the first video I saw a few months ago when I heard about AoC was presenting how things look and how resources will blend with the environment. It was not said but that statement made me think that a bot maker will have more work to do. Regarding talking to players, not everybody might knows English. The bot can be instructed to salute or say something in a different language, stop just for a second, look to the player and then run further. It can be eventually made to behave like a solo player who doesn't want to speak much. I was reading some years ago that bots were made to play shooters and players were not able to recognize who is a player and who is a bot. Those were made for research purpose but I suppose those who make bots are skilled programmers.
PenguinPaladin wrote: » Otr wrote: » PenguinPaladin wrote: » Otr wrote: » How do you recognize a bot? Attempt to interact with it. Try and fight it. Kill it a few times if you keep seeing it on the same areas... act like an npc in a social game, then be treated like one. So try to annoy him and if he is annoyed, then is a human That might work. Could be implemented directly into the game. Periodically it could trigger some annoying events and check who is not annoyed and ban them Try to annoy him... you are such a troll at heart. "Hey man whats up" No response, eh whatever... run into the same guy at the same place the next day. "Hey buddy" no response or reaction again... flag him and hit him. And so on. Im not saying, hey, hey, hey are you a bot, hey, hey. But its a long time investment game. If i notice you never talk to anyone, and act like a bot. Im killing you every time i see you. Report me if your not a bot, ill explain to the gm that the dude plays like a bot.
PenguinPaladin wrote: » If i notice you never talk to anyone, and act like a bot. Im killing you every time i see you. Report me if your not a bot, ill explain to the gm that the dude plays like a bot.
PenguinPaladin wrote: » RMT will be the major issue in ashes i believe also. To the point intrepid should probably look into having double or triple in game GM's on release.
Noaani wrote: » PenguinPaladin wrote: » RMT will be the major issue in ashes i believe also. To the point intrepid should probably look into having double or triple in game GM's on release. Why would you want them in game, rather than actually working? A GM that is in game is there for PR, not to handle bots. Take that same person, give them data from various flags in the game, and they can catch and ban bots at a much faster rate. It took me a long time to understand why people thought that Blizzard cared about the game early on - it was clear to me that they didnt. However, if you have more GM interaction than any other game, people that have no clue will completely miss the seeds of a broken economy that are being planted, and thing the game with all the online GM's is just the greatest.
PenguinPaladin wrote: » @Taaku May want to check out the top of this thread for some of your bots concerns