tautau wrote: » Since the game isn't released, I fail to see the urgency of your request. Sure, it will be nice to know, but we will know by the time we need to know. Chill Pill, pal!
PenguinPaladin wrote: » I mean, the fact that it is a product being sold , thats yet to be defined well enough to satisfy some is a point. But i think their blanket statment of "you have to earn the equivalent item in game to apply a cosmetic skin to it" covers this well enough. No matter how complex freehold get. If you have a "foundry building" skin, you have to do whatever it takes to end up with a foundry to use the skin. And so on.
Caww wrote: » It is possible that many people will own a freehold cosmetic but will not be able to use it given how difficult it will be to attain the freehold itself and only one per account so only one skin at a time. Myself I'm a little intimidated by Stevens statement on the wiki and don't buy the freehold skins at all. "If a player wants to achieve a freehold they can achieve the freehold, however the amount of effort resources and time that's required in order to achieve that freehold is a large amount. It is something that is a monumental achievement for you to to get that freehold; and the reason why is because freeholds tie in very heavily to the processing artisanship aspect. Some processing can be done in nodes, but the best processing is done on freeholds; and we want to make sure that there's a little bit of a throttle or gate on the amount of effort that's necessary to achieve that influence over the processing market.[14] – Steven Sharif"
AidanKD wrote: » PenguinPaladin wrote: » I mean, the fact that it is a product being sold , thats yet to be defined well enough to satisfy some is a point. But i think their blanket statment of "you have to earn the equivalent item in game to apply a cosmetic skin to it" covers this well enough. No matter how complex freehold get. If you have a "foundry building" skin, you have to do whatever it takes to end up with a foundry to use the skin. And so on. I guess my question would then be - can you tell looking at each and every cosmetic skin, what building it represents? You say foundry skin - does there have to be a visible smelter for example in the image for it to be clear? And do we conclude that it can only be used if you have a foundry building? My issue would be with lack of clarity on what the building is going to be used as a skin for specifically when displayed in the monthly cosmetic pack - and less so that it can only be used as a skin on a specific building.
PenguinPaladin wrote: » You can have this same arguments for mounts. What do i conclude is all the races that can be used on a lizard body type? Does it have to be a lizard? Can it only be used if i have the correct lizard base mount? In ashes a "mount skin" is just as vuage as a building skin. Same with a "boat skin" as we dont know what makes a clasification between the types. Still, you having to earn the exact type of base object to use the skin, still is a vuage explanation for this, that tells you exactly what it needs to.
AidanKD wrote: » PenguinPaladin wrote: » You can have this same arguments for mounts. What do i conclude is all the races that can be used on a lizard body type? Does it have to be a lizard? Can it only be used if i have the correct lizard base mount? In ashes a "mount skin" is just as vuage as a building skin. Same with a "boat skin" as we dont know what makes a clasification between the types. Still, you having to earn the exact type of base object to use the skin, still is a vuage explanation for this, that tells you exactly what it needs to. I think this just makes me inclined to suggest that we could do with more clarity across the board rather than accept vagueness. I will admit that I feel the mount skins are a little less ambiguous as mounts for the most part all share a single purpose - though the exception is being the mount type i.e. glider, lower tier etc. With the buildings you will probably be unable (unless it's known otherwise?) to have all building types present at one time I would suspect there will be a cap and you'll just have what you need + perhaps something gimicky.
PenguinPaladin wrote: » You can have this same arguments for mounts. What do i conclude is all the races that can be used on a lizard body type? Does it have to be a lizard? Can it only be used if i have the correct lizard base mount? In ashes a "mount skin" is just as vuage as a building skin. Same with a "boat skin" as we dont know what makes a clasification between the types. Still, you having to earn the exact type of base object to use the skin, still is a vuage explanation for this, that tells you exactly what it needs to. I mean that is my argument. If you are content with the vagueness over mount skins, then the building skins are no different... i would say mount skins should be a larget problem because if expect 10x the amount of variable base skins at the least. So tracking down and figuing out exactly what you need to equip the skin you have to could be a chore.
daveywavey wrote: » It just seems odd to be selling anything when you don't know what it is."Buy this!" "What is it?" "I don't know...!" Does make me wonder slightly how much of the rest of the game that they've told us about is in a similar state.
PenguinPaladin wrote: » daveywavey wrote: » It just seems odd to be selling anything when you don't know what it is."Buy this!" "What is it?" "I don't know...!" Does make me wonder slightly how much of the rest of the game that they've told us about is in a similar state. It seems odd to be BUYING something when you dont know what it is.... the game still doesnt even exist yet. Why buy anything? It may never exist.
PenguinPaladin wrote: » Have you used any of your cosmetics yet that you are worried over? I dont believe so. Asking for a refund is possible if you are concerned.
daveywavey wrote: » That would be fine if it had been bought within the last 90 days. And what's the point in having it refunded before I know what it is? Once Intrepid decide how they're going to let us use them, people can make that decision.
PenguinPaladin wrote: » daveywavey wrote: » That would be fine if it had been bought within the last 90 days. And what's the point in having it refunded before I know what it is? Once Intrepid decide how they're going to let us use them, people can make that decision. The 90 days, is only one of the ways to argue for a refund. (2.) Is the ability to argue for a refund if the product was never used. With no time limit in place