The Intrepid Studios released a new Alpha Two boss information for their upcoming Alpha 2 test phase.
Last night, before bed, I was thinking about how to make Raid boss encounters even more “Fun” for the players. I will try to define Fun in a few points:
- Sense of Achievement
- Memorable moments
- Mechanics of the Boss and the whole raid environment
- Scale of it
- Drops
- Social engagement
Above you can see some general characteristics of Fun Raid. I do know that for all of the players it will be a bit different but on a grand scale, I believe it could be a core experience expectation. How could any game developer try to make it even more awesome?
Let’s start from the beginning. Raids are repeatable events due to the nature of the design. If we remove items left after slaying a monster we are left only with pure combat/tactics challenge.
I would like to see developers introduce a system for the Algorithm/s responsible for handling the Raid event.
- The system would recognize players by their unique game ID
- The system will evaluate the player's level/items/skills etc.
- The system would check how many times a player with that ID was able to complete this raid
- The system would have different types of mechanics depending on the overall game progress and players challenging the raid
- The system will adapt to the players and world and trigger the level of difficulty
- The system would have special extra mechanics
The system would target players with more expertise/experience in this Raid more often*
Developers could also design either fully AI-based voice acting or hire people to do voice acting for the Raid monsters.
Just imagine a situation where you are going to challenge the Raid and the Dragon speaks to you “It’s you again you filthy human(player name written in the chat), this time I will not be Slain by you”
It will give players a sense of achievement.
With current technology, we just need to dream big and the rest will be achieved.