mcstackerson wrote: » I haven't used them but i imagine the biggest issue is the input lag since it's stream video to your device instead of the game running on it. Instead of you pressing a button to move forward and your game updating in real time as it tells the server, it tells the server you pressed the button to move forward and the server sends you the updated screen. As i said, haven't looked too much into it and not sure if there is some hybrid approach that gets around this. That said, if it works the way it sounds, it would make datamining impossible which could be a huge upside for MMOs. It would also be harder to hack. Still, i think the lag is a huge downside and what is making it currently unfeasible.
Nerror wrote: » mcstackerson wrote: » I haven't used them but i imagine the biggest issue is the input lag since it's stream video to your device instead of the game running on it. Instead of you pressing a button to move forward and your game updating in real time as it tells the server, it tells the server you pressed the button to move forward and the server sends you the updated screen. As i said, haven't looked too much into it and not sure if there is some hybrid approach that gets around this. That said, if it works the way it sounds, it would make datamining impossible which could be a huge upside for MMOs. It would also be harder to hack. Still, i think the lag is a huge downside and what is making it currently unfeasible. They seem to have handled the input lag pretty well actually, as long as you're on a good cabled connection. Obviously, your ping to the server has a lot to say in this, but if you check this geforce now review, it seems pretty playable, even in shooters: https://www.youtube.com/watch?v=MCK7PnlUtE4 It had more pronounced input lag on Wifi. And yes good point about how it's even harder to hack. So in that sense it's a win for Intrepid. The main use of this is if you aren't able to own or access a decent gaming PC. It's clearly not a complete replacement.
Nerror wrote: » So I just had a thought... how much extra would this cost me if I subtract my electricity cost? Let's say I play 8 hours a day on average. In A1 my computer pulled around 350W extra from the wall while ingame, compared to idle, but let's just say 333W for ease of calculation. I pay $0.35 per kWh, which isn't expensive where I live. That's a total of 240 hours times $0.35 divided by 3 = $28 a month in extra electricity cost. Geforce Now RTX 3080 is around $18 a month for me. That still leaves $10 for any changes in price or reduced playtime. So yeah... Intrepid, please consider this Especially during the hot sommer months where I don't need the extra heat dumped into the room
Nerror wrote: » So, cloud gaming is a thing, and aside from competitive shooter games perhaps, it offers a decent playing experience. Good enough for an MMORPG in most cases. The upside is that you can play Ashes on the go, even on your dinky laptop, or at your work computer (employers hate this one trick!). All you need is a strong internet connection. The downsides are obviously that you usually have to pay extra for that service, and that the cloud gaming platforms might not support Ashes on them, or that support can be removed with little to no warning. For example, Geforce Now requires you to link your Steam/Epic/Ubisoft or other gaming platform accounts, and you can only play the games you own there. Since Ashes won't be on Steam, for example, it's unlikely we'll get the option to even play it on Geforce Now. Shadow, a different service, gives you a full windows instance to mess with, so technically it should work there. It's also more expensive and I hear it's kinda crap atm. From Intrepid's point of view, they might not want this either. I am not sure how anti-cheating software would work on a cloud gaming service, but I assume it would have to function normally or the game won't launch? I dunno. I read that last year Blizzard pulled support for WoW on those cloud gaming services, so I am guessing something happened that they didn't like. Multi-boxing perhaps? Because cloud gaming does seem like it makes that a lot easier and cheaper, all things considered. Any of you with more experience with this know of more pros and cons?
Noaani wrote: » Nerror wrote: » So I just had a thought... how much extra would this cost me if I subtract my electricity cost? Let's say I play 8 hours a day on average. In A1 my computer pulled around 350W extra from the wall while ingame, compared to idle, but let's just say 333W for ease of calculation. I pay $0.35 per kWh, which isn't expensive where I live. That's a total of 240 hours times $0.35 divided by 3 = $28 a month in extra electricity cost. Geforce Now RTX 3080 is around $18 a month for me. That still leaves $10 for any changes in price or reduced playtime. So yeah... Intrepid, please consider this Especially during the hot sommer months where I don't need the extra heat dumped into the room While this is a good point, keep in mind you are still using your computer - just not as heavily.