Hallo :-)
I was wondering...
In the past 20 years i played alot of mmorpg, and the
most dungeon management i saw was:
1 - 50 people do few dungeons all over again untill everyone gets the item they want.
It was a repetitive job in a same looking "repetitive" dungeon.
Does the Dev.Team maybe works on Procedural generated instance/dungeon?
So its still a repetitive job, but cause the hypothetical changes against other monsters, with other riddels and other tunels/areas to the bosses....?
Keypi