tautau wrote: » Hopefully, @Caww , with nodes, religions, dominant races and etc. being different on each server...most Google answer posts will be inaccurate for other servers. I prefer to have to think and solve problems for myself.
Sengarden wrote: » tautau wrote: » Hopefully, @Caww , with nodes, religions, dominant races and etc. being different on each server...most Google answer posts will be inaccurate for other servers. I prefer to have to think and solve problems for myself. I'm with you 100% here, but I am concerned that those variables won't be enough to keep fairly comprehensive guides from being formed eventually. People will inevitably figure out what mobs drop what things and how often during each season, I doubt quests will have infinitely different solutions for different players, and bosses will only have so many spawn sites / combat pattern variances. This sort of behavior will eventually occur in any game nowadays. Don't underestimate the determination of guide-makers to produce reliable ad-revenue fuel for lazy "adventurers".
Asgerr wrote: » My hope would be that people would be jealous of said information and keep to themselves and their guilds so as to have some competitive advantage over the others. This would in turn slow down the trickle of information on these matters substantially. However, realistically it is far more likely that comprehensive guides will be present at some point. However with mobs and loot tables being dependant on Node progression, this will ultimately just fuel more player conflict.
Caww wrote: » as long as I can google the answer then have as many as you like