Dygz wrote: » In Ashes... your carefully planned raid night might go to shit for a variety of reasons. Sometimes that will be due to contesting the boss with a rival raid group. Just because 80% of the dungeons/raids are open world, that does not mean the boss will actually be contested 80% of the time you fight a raid boss.
Scoots wrote: » Sure, and I understand that. Contested raids also bring other opportunities for collaboration amongst guilds/groups. (ie: hey, watch our backs while we take the boss out and we'll watch yours tomorrow...) There's plenty of coolness with contested dungeons, and I'm excited about that aspect too. My main point though...is I also like sweaty hardcore PvE content. Where the devs don't have to worry about the "unknown" variable of PvP in their design choices. Where their sole focus is PvE mechanic design. Where the players, due to necessity, need to methodically progress through the dungeon without the threat of pvp.
Dygz wrote: » Ashes is a PvX game.
Dygz wrote: » We'll see how strategic players can be about choosing times and locations to avoid running into other groups in open world raids. Sounds like it's not something you were attempting to do.
Liniker wrote: » tbh if anything I'd make it 90/10 - 10% of instanced just for very few specific main quest dungeons and that's it this is an open world pvx game and people can either accept that or find another mmo to play, there's amazing mmos out there with great instanced content, such as WoW and FF14
Asgerr wrote: » Honestly, how different is 80% open world vs 70% open world?
Asgerr wrote: Are we being over protective of this theoretical 80-20 split?
Dygz wrote: » Well, people can also accept that Ashes is open world with 20% instanced dungeons/raids.
Scoots wrote: » People can also carry on polite discourse that fosters and encourages the flow of ideas. This gatekeeping is pretty toxic to the community. Every time someone shuts the conversation down with "accept it or gtfo" keeps people from wanting to post. I'm not mad or anything, it's the internet after all...was just hoping we could keep AoC a step above. Anyway, I just wanted to throw a post up to see what peoples thoughts on the matter was. I think it'd be cool to have a little more instanced content, others don't. Noted.
Dygz wrote: » 80% percent open world dungeon does not mean all 80% are farmable. Returning to an open world dungeon does not guarantee that the same content will still be there. Open world just means it's not a segregated instance.
Otr wrote: » Asgerr wrote: » Are we being over protective of this theoretical 80-20 split? I think it should be 90-10. Only 10% for story related instances, where you are safe from PvP. Else the initial vision of having a game which encourages player cooperation gets weaker. PvE instanced content favors group finding UI to be able to play with anyone (to save time), teleport to dungeon, cross server interaction... features which are common in other MMOs. Ashes of Creation promised risk vs reward. I would not compromise on this.
Asgerr wrote: » Are we being over protective of this theoretical 80-20 split?