AidanKD wrote: » It actually crossed my mind about different mounts being effective in different biomes. I agree it would be very interesting having different ones being more optimal - although then it ALSO becomes you need x,y and z mounts in order to optimally travel across Verra. Is that good, bad? Is it bad to have to account on various different circumstances with your gearing etc? Depends on inventory space maybe! But I like the idea that oh we are in the Desert? All the locals here appear to be on Camels and having an easier time getting across this terrain. But will it become more of a pain in the @, or depth? I can't say for sure if that is a good balance or not
Nerror wrote: » Since they've already kinda opened that can of worms with aquatic mounts, I can see how mounts from a specific biome could get a small bonus when in that biome. Not as much as the aquatic mounts in water, but it does make sense to have a mountain goat be faster in a mountain region, because they are built for it. More secure footing etc. The exception would be their speed on a road, where all mounts should be getting the same equalized bonus overriding the biome bonus.
Warth wrote: » AidanKD wrote: » It actually crossed my mind about different mounts being effective in different biomes. I agree it would be very interesting having different ones being more optimal - although then it ALSO becomes you need x,y and z mounts in order to optimally travel across Verra. Is that good, bad? Is it bad to have to account on various different circumstances with your gearing etc? Depends on inventory space maybe! But I like the idea that oh we are in the Desert? All the locals here appear to be on Camels and having an easier time getting across this terrain. But will it become more of a pain in the @, or depth? I can't say for sure if that is a good balance or not I think inventory space could be easily dealt with. Just don't require mounts to be in the inventory. Why would you? That's a 1998 system that should not be a thing anymore. They already do that with elemental gear resistances and weapon typing, which is a much higher strain on the player's inventory either way.
ChipsAhoy007 wrote: » Warth wrote: » AidanKD wrote: » It actually crossed my mind about different mounts being effective in different biomes. I agree it would be very interesting having different ones being more optimal - although then it ALSO becomes you need x,y and z mounts in order to optimally travel across Verra. Is that good, bad? Is it bad to have to account on various different circumstances with your gearing etc? Depends on inventory space maybe! But I like the idea that oh we are in the Desert? All the locals here appear to be on Camels and having an easier time getting across this terrain. But will it become more of a pain in the @, or depth? I can't say for sure if that is a good balance or not I think inventory space could be easily dealt with. Just don't require mounts to be in the inventory. Why would you? That's a 1998 system that should not be a thing anymore. They already do that with elemental gear resistances and weapon typing, which is a much higher strain on the player's inventory either way. Mounts should 1000% not be in the inventory, nor should they be anywhere but in the world. There's already a system in place in AoC for mounts to have health and the ability to die, there's no reason they should not stay in the world as well. Dismount and make them stay or follow you. I absolutely despise the idea of a mount being summoned out of thin air.
PenguinPaladin wrote: » ChipsAhoy007 wrote: » Warth wrote: » AidanKD wrote: » It actually crossed my mind about different mounts being effective in different biomes. I agree it would be very interesting having different ones being more optimal - although then it ALSO becomes you need x,y and z mounts in order to optimally travel across Verra. Is that good, bad? Is it bad to have to account on various different circumstances with your gearing etc? Depends on inventory space maybe! But I like the idea that oh we are in the Desert? All the locals here appear to be on Camels and having an easier time getting across this terrain. But will it become more of a pain in the @, or depth? I can't say for sure if that is a good balance or not I think inventory space could be easily dealt with. Just don't require mounts to be in the inventory. Why would you? That's a 1998 system that should not be a thing anymore. They already do that with elemental gear resistances and weapon typing, which is a much higher strain on the player's inventory either way. Mounts should 1000% not be in the inventory, nor should they be anywhere but in the world. There's already a system in place in AoC for mounts to have health and the ability to die, there's no reason they should not stay in the world as well. Dismount and make them stay or follow you. I absolutely despise the idea of a mount being summoned out of thin air. This is simply a trade off.... This is where we have to acknowledge that the game is a game. Mounts never disappearing/not existing in a player inventory causes issues, because its a game. Players can own any number of mounts. They take up space, cant be walked through, among other issues. The simple solution, is to allow them to be summoned by items. And allow them to exist in an inventory. I never see an MMO existing where mounts are just always present for everyone, without them being limited access to certain players due to some status or acheivment. Because it causes problems. More models to load. Balancing movement of herds of mounts, balancing combat when someones brought 10 mounts with them. And ashes is using "collector" mentality as a draw for their cosmetics and stuff. So limitimg players to owning only one mount wouldnt fit either. This is just a not realistic take for an MMO of ashes design.
Warth wrote: » PenguinPaladin wrote: » ChipsAhoy007 wrote: » Warth wrote: » AidanKD wrote: » It actually crossed my mind about different mounts being effective in different biomes. I agree it would be very interesting having different ones being more optimal - although then it ALSO becomes you need x,y and z mounts in order to optimally travel across Verra. Is that good, bad? Is it bad to have to account on various different circumstances with your gearing etc? Depends on inventory space maybe! But I like the idea that oh we are in the Desert? All the locals here appear to be on Camels and having an easier time getting across this terrain. But will it become more of a pain in the @, or depth? I can't say for sure if that is a good balance or not I think inventory space could be easily dealt with. Just don't require mounts to be in the inventory. Why would you? That's a 1998 system that should not be a thing anymore. They already do that with elemental gear resistances and weapon typing, which is a much higher strain on the player's inventory either way. Mounts should 1000% not be in the inventory, nor should they be anywhere but in the world. There's already a system in place in AoC for mounts to have health and the ability to die, there's no reason they should not stay in the world as well. Dismount and make them stay or follow you. I absolutely despise the idea of a mount being summoned out of thin air. This is simply a trade off.... This is where we have to acknowledge that the game is a game. Mounts never disappearing/not existing in a player inventory causes issues, because its a game. Players can own any number of mounts. They take up space, cant be walked through, among other issues. The simple solution, is to allow them to be summoned by items. And allow them to exist in an inventory. I never see an MMO existing where mounts are just always present for everyone, without them being limited access to certain players due to some status or acheivment. Because it causes problems. More models to load. Balancing movement of herds of mounts, balancing combat when someones brought 10 mounts with them. And ashes is using "collector" mentality as a draw for their cosmetics and stuff. So limitimg players to owning only one mount wouldnt fit either. This is just a not realistic take for an MMO of ashes design. I do agree, that mounts permanently out won't work well in an MMO, But i don't think they should need to take up inventory space. Why would they? Just handle them the same you do costumes. Instead of wardrobe, call it stable and summon it from there or a hotkey. This isn't 2003 anymore
Warth wrote: » You know there is more than 1 person writing in an online forum, right.? Its kinda hard to talk with somebody who either puts words in your mouth or thinks you wrote something you never wrote. So how about you re-read the thread, see where you went wrong and we start over from there with the points you brought up, as i think the balance might be a valid point
PenguinPaladin wrote: » Warth wrote: » You know there is more than 1 person writing in an online forum, right.? Its kinda hard to talk with somebody who either puts words in your mouth or thinks you wrote something you never wrote. So how about you re-read the thread, see where you went wrong and we start over from there with the points you brought up, as i think the balance might be a valid point Ah, my bad on thinking the topic i responded to, was yours. And thinking you were continuing that conversation.
Warth wrote: » PenguinPaladin wrote: » Warth wrote: » You know there is more than 1 person writing in an online forum, right.? Its kinda hard to talk with somebody who either puts words in your mouth or thinks you wrote something you never wrote. So how about you re-read the thread, see where you went wrong and we start over from there with the points you brought up, as i think the balance might be a valid point Ah, my bad on thinking the topic i responded to, was yours. And thinking you were continuing that conversation. No worries friend. Happens to the best of us. With that being said, i do see your reasoning with the balancing concern. I do however think, that carrying multiple in the inventory will have the exact samme effect. As we've seen in Alpha 1, space itself really isn't much of a concern. Weight is going to be. With mounts not counting towards it, they "at least this far" aren't really meant to be a limiting factor. Which could change of course