This sheet contains potential active skill examples for a Bard archetype, and theoretical augments for each secondary archetype.
https://docs.google.com/spreadsheets/d/1neXhCxv_rFh9QcgWdHdoAnJiB8eBMOBMf0kQgJpMkv8/edit?usp=sharing
It covers the following Bard skills, and augment examples for each of the other 7 archetypes. (24 theoretical skills)
- AOE Sleep (damage breaks)
- Group run speed
- Group melee haste
This is all theory, but I did it to see if others agree that these are what the developers are intending when they describe augments. When you pick your second archetype, you can choose to apply augments to each of your skills, or leave them as they are. So I could be a Bard+Rogue with AOE disarm, Group run speed, and Group melee proc poison.
I had fun exploring these possible augments for 3 classic Bardic skills. Let me know what you think.
Kap