Torkham wrote: » One of the major problems I felt in new world was how they handled inventory, because it was limited you were forced to store stuff across the zones and now AoC is looking to do the same thing but with an added feature, caravans. So if you need to move items across areas you have to open yourself up to griefing...don't care about insurance, just means you lose time and money. This is going to be a major pain for causal players and if they are going with this, what else are they going to do to push away casual gamers.
Torkham wrote: » If I knew they were going to copy new world, I wouldnt have pre ordered the game. ugh, stupid me
PenguinPaladin wrote: » Lol, nikr and i am posting the same things at the same times. Dont mean to be "ganging up" on you
NiKr wrote: » Torkham wrote: » If I knew they were going to copy new world, I wouldnt have pre ordered the game. ugh, stupid me AoC's design has been the same before NW was even announced afaik. It's on you to make well-researched and weighed purchases.
Mag7spy wrote: » I hate when people think games are coping new world, when new world just copied other games x.x
Torkham wrote: » Mag7spy wrote: » I hate when people think games are coping new world, when new world just copied other games x.x Regardless of who developed it first, it's a terrible feature and new world proved it.
Torkham wrote: » Thats why I stated stupid me, I've been waiting for a decent mmo since SWG and got caught up in the hype. New world was such a huge disappointment and hate to see promising games use the same features. Regardless of who developed it first, it didn't work in new world, and I doubt it will work in AoC
NiKr wrote: » Torkham wrote: » Thats why I stated stupid me, I've been waiting for a decent mmo since SWG and got caught up in the hype. New world was such a huge disappointment and hate to see promising games use the same features. Regardless of who developed it first, it didn't work in new world, and I doubt it will work in AoC From what I've seen of NW's gearing, crafting and storage system, the main problem seemed to be the overabundance of pretty much any and all resources in the game. You had a ton of mats to collect because you could collect everything around you. You had different gear drops (iirc), so your inventory would get filled up with random shit. And if you wanted to craft something, you needed a ton of resources on you or in your location. The map was also relatively small and made you move around it, instead of giving you an anchor in one place. And from what Intrepid have said and designed so far, pretty much none of those seem to be a problem here. You won't be able to just gather everything, unless you specced into being a particular gatherer. You won't have shitton of dropped gear on you because gear is valued way higher in Ashes. You'll be anchored to your freehold/node, so even when you need a lot of stuff for crafting - you'll just be using the node's bank. And the only way for you to get your crafting resources is either other people bringing them to you or you going out to other nodes and buying them. And in order to add even more value to gear, transfer of resources is a risky thing, so you gotta ask other people to defend your stuff, which will also increase social ties between people. In other words, AoC just seems to be designed better than NW (I know, shocker). It's ok if you dislike this kind of design, but quite a lot of people are excited for the game exactly because it has this design.