TheNextFlo wrote: » With AoC being a real time game where monster and dungeon instances don’t really occur, I have some skepticism for the release day. With a limit of 10,000 players per server, I am in concern for contested content for the first month. Without instances bosses and dungeons I could very easily see a divided community of the “haves” and “have nots”. This could be a problem early on and even later down the road. Any thoughts on this? Also I fear this could be situational with mobs, as well as crafting supplies being monopolized. Like rare supplies or loot that people just sit on.
George_Black wrote: » Git gud.