NiKr wrote: » I wish it did. Give the tank/summoner an ability to create walls that people can jump on and attack from (like that transparent brick wall in one of the eaaaarly trailers). Make anyone with a shield have the ability to kneel and cover themselves with a shield, so that others could jump on that too. I'd love that kind of vertical gameplay. Just jumping up and down seems silly to me in a game like Ashes.
akabear wrote: » I would much rather the conversation shifted to will combat be more 3 dimensional with terrain and buildings allowing cover, concealment and vantage points so fighting might be much more strategic from side, below and/or above.
Warth wrote: » In the open world? Usually no, as most spaces do not have enough verticallity to employ it
Warth wrote: » In sieges and similar scenarios? Usually yes. In the open world? Usually no, as most spaces do not have enough verticallity to employ it