So I saw this youtube video and that kinda shocked me a bit. In comparison to many other games and their size - AoC feels kinda smallish.
It's 10x bigger than Red Dead Redemption / Far Cry 3
It's 8x bigger than PUBG
It's 6x bigger than GTA V
It's 4x bigger than Assassin Creed Odyssey
It's twice the size of WoW + Burning Crusade + Pandoria / Day-Z
It is 2.25 smaller than Just Cause 2 & just Cause 3
3x smaller than Asheron Call - an MMO
9x smaller than Guild War - nightfall
18x smaller than Lord of the Ring Online
https://www.youtube.com/watch?v=LwXV0oLEfCM
https://www.youtube.com/watch?v=_Fj6RdFpDc4
So is 480km sufficient + an additional 100ish underdark area for a seamless world.
WoW content was a total 207km which did feel small when I compare it to Everquest (googlefu showed ~300km) but EQ felt
very large due to movement speed was pretty slow, thus making each zone feel so much bigger. Traversing some zone can take almost an hour w/o boosting movement speed (Jboot, SoW)
But since AoC will have mounts - 480 may end up feeling smallish. There was a difference in feeling in WoW pre-mount vs mount due to movement speed.
Will Ashes of Creation actually end up FEELING LARGE?
Let's do some quick math too:
480km world map size with ~100 nodes.
each node on average will be 4.8km and that includes dead content / space - ocean if the nodes were divided equally. But it's not, so nodes will be even smaller than 4.8km since we know it's 100nodes, most of which is in-land and a few water/island nodes (if any) - so one can assume a node size will be around 3km - or the size of Apex Legend - World's edge map.
Your thoughts