Reposting this from the Dev Discussion on tanks because my post seemed out of place because the question was: "Would you prefer more traditional MMORPG main and off-tank roles, or would you prefer to see combat experiences with several tanks fighting?"
However, I was talking more about having more things for tanks to do and increasing the number of tanks within a 40-man raid to help the Tank Scarcity problem.
I would prefer to see several tanks fighting in a raid and here's why:
One of the biggest problems in MMORPGs is the lack of tanks for dungeons.
We've seen this in World of Warcraft, World of Warcraft Classic, and Elderscrolls Online, where it can take a DPS an HOUR to find a group for a dungeon, but a tank can find a group instantaneously. It has become so bad in some games that tanks can charge fees for their tanking services. I think that tank scarcity occurs because, in many MMOs, guilds focus on raiding content and most raid groups have a large amount of DPS and Healers compared to tanks. Let me show you an example with WoW Classic.
Your standard raid group in World of Warcraft The Burning Crusade has a raid group of
25 Players.
2 Tanks
6 Healers
17 DPS
That is:
1 Tank for every 3 Healers
and
1 Tank for every 8.5 DPS
Now a standard dungeon group has
5 Players
1 Tank
1 Healer
3 DPS
So hypothetically, there are about 5.5 DPS and 2 Healers waiting for a tank.
Raid composition is of course not the only problem with Tank scarcity, but I think it is the largest problem.
The AshesofCreation Wiki states that group content will be "tailored for 40,16, and 8 person group sizes"
"Parties will have up to eight (8) players in a single group
Raids will have 40 man groups."
https://ashesofcreation.wiki/Group_sizes
So, to correct for tank scarcity we would have the correct proportion of the 4 roles within Ashes of Creation. Tank, Healer, Support, and DPS. So as an example:
8 person group -
1 Tank
4 DPS
1 Support
2 Healers
16 person group-
2 Tanks
8 DPS
2 Support
4 Healers
40 Person group-
5 Tanks
20 DPS
5 Support
10 Healers
This part is just an example, we don't know how many players we need for each role
However, you can see that every 40-man raid team can be broken up into 5, even 8-person dungeon groups with the correct amounts of each required role.
In short - the proportion of DPS, Support, Healers, & Tanks should be the same between a 40-person raid group and an 8-person dungeon group.
Let me know what you think, and what your solution would be to solving tank scarcity.