Asgerr wrote: » I think from former polls around here and reddit, the top three races will likely be: - Humans - Empyrean elves - Ren'Kai orcs Although with the new reveal of the Tulnar, those seem like they'll be popular, if only for the customization options. The rest all had very similar percentages, so it'll be fairly divided. I don't think it would be either good or bad. However there is definitely a narrative that can play itself around the server. A sort of server specific lore where one race is the dominant race and has formed a bit of an empire. This can be cool for social RP, where other races choose to band together to have a change in the architectural influence. Ultimately it's down to player agency. If people like elves and choose to play elves, why should Intrepid opt to forcibly balance it to negate their impact, or promote other races, to prevent a more homogenous look in the world. Yes, the style of architecture and culture influence of every sub-race is going to be vastly different. - Dunir dwarves are viking/LOTR inspired. Nikua Dwarves are basically fantasy Polynesians. - Kaelar humans are sort of European inspired. The Vaelune are middle eastern. - Empyrean elves are ancient Romans of sorts. Py'Rai elves are more nature symbiotic. - Ren'Kai orcs seem to draw from far east asian sources. Vek orcs, appear to be more Mesoamerican. - Tulnar will all have the same, despite the various racial/species mixes available to them. Personally I'm leaning Empyrean or Human Fighter for my main, and probably a Vek Mage or Rogue and a Dunir Cleric as alts. Oh and a Tulnar to see what I can make with it.
Zlade wrote: » Asgerr wrote: » I think from former polls around here and reddit, the top three races will likely be: - Humans - Empyrean elves - Ren'Kai orcs Although with the new reveal of the Tulnar, those seem like they'll be popular, if only for the customization options. The rest all had very similar percentages, so it'll be fairly divided. I don't think it would be either good or bad. However there is definitely a narrative that can play itself around the server. A sort of server specific lore where one race is the dominant race and has formed a bit of an empire. This can be cool for social RP, where other races choose to band together to have a change in the architectural influence. Ultimately it's down to player agency. If people like elves and choose to play elves, why should Intrepid opt to forcibly balance it to negate their impact, or promote other races, to prevent a more homogenous look in the world. Yes, the style of architecture and culture influence of every sub-race is going to be vastly different. - Dunir dwarves are viking/LOTR inspired. Nikua Dwarves are basically fantasy Polynesians. - Kaelar humans are sort of European inspired. The Vaelune are middle eastern. - Empyrean elves are ancient Romans of sorts. Py'Rai elves are more nature symbiotic. - Ren'Kai orcs seem to draw from far east asian sources. Vek orcs, appear to be more Mesoamerican. - Tulnar will all have the same, despite the various racial/species mixes available to them. Personally I'm leaning Empyrean or Human Fighter for my main, and probably a Vek Mage or Rogue and a Dunir Cleric as alts. Oh and a Tulnar to see what I can make with it. Ah good to know that subraces are different. And you have a very good point I did not consider, if everyone wants to be that one race why should the devs force diversity or change. Kinda of bland but I want to be an orc who's out in the desert or something but if the green orcs are more eastern inspired than that might conflict. Very excited to see how it turns out.
Asgerr wrote: » Zlade wrote: » Asgerr wrote: » I think from former polls around here and reddit, the top three races will likely be: - Humans - Empyrean elves - Ren'Kai orcs Although with the new reveal of the Tulnar, those seem like they'll be popular, if only for the customization options. The rest all had very similar percentages, so it'll be fairly divided. I don't think it would be either good or bad. However there is definitely a narrative that can play itself around the server. A sort of server specific lore where one race is the dominant race and has formed a bit of an empire. This can be cool for social RP, where other races choose to band together to have a change in the architectural influence. Ultimately it's down to player agency. If people like elves and choose to play elves, why should Intrepid opt to forcibly balance it to negate their impact, or promote other races, to prevent a more homogenous look in the world. Yes, the style of architecture and culture influence of every sub-race is going to be vastly different. - Dunir dwarves are viking/LOTR inspired. Nikua Dwarves are basically fantasy Polynesians. - Kaelar humans are sort of European inspired. The Vaelune are middle eastern. - Empyrean elves are ancient Romans of sorts. Py'Rai elves are more nature symbiotic. - Ren'Kai orcs seem to draw from far east asian sources. Vek orcs, appear to be more Mesoamerican. - Tulnar will all have the same, despite the various racial/species mixes available to them. Personally I'm leaning Empyrean or Human Fighter for my main, and probably a Vek Mage or Rogue and a Dunir Cleric as alts. Oh and a Tulnar to see what I can make with it. Ah good to know that subraces are different. And you have a very good point I did not consider, if everyone wants to be that one race why should the devs force diversity or change. Kinda of bland but I want to be an orc who's out in the desert or something but if the green orcs are more eastern inspired than that might conflict. Very excited to see how it turns out. You can honestly play in every biome you want. Don't let your choice of race alter your choice of area. The Ren'Kai also get the option of having darker skin tones, as well as red skin color, and different degree of tan. They also seem to perhaps have a draconic lineage.
Natasha wrote: » The dominant race will be the demons. They follow the way of the chancla. https://youtu.be/tjqsDmTJ5SE