Kardin wrote: » Personally I am of the idea that PVP and PVE do not have to intertwine, if I want to do PVP I go to PVP and if I want to do PVE I go to PVE, generally if one wants to do one of the two things usually does not want to waste time doing it too the other one.
Neurath wrote: » Wow. The amount of people claiming a simple pvp invasion is griefing seem to be too numerous. Why would you consider an invasion to steal a world boss to be griefing exactly? Griefing would be a whole raid stood at the access point not letting anyone attack said boss. Not a second raid turning up and invading said boss to take said boss.
Talents wrote: » Kardin wrote: » Personally I am of the idea that PVP and PVE do not have to intertwine, if I want to do PVP I go to PVP and if I want to do PVE I go to PVE, generally if one wants to do one of the two things usually does not want to waste time doing it too the other one. And I personally completely disagree with you on that. I hate how modern MMOs separate PvE and PvP into two separate areas instead of intertwining the systems as they should be. Intrepid don't plan to stop people from monopolising bosses. They've answered it before that if a guild does monopolise bosses, then other guilds should band together to stop them. It's a player run world after all.
Warth wrote: » @Noaani is this your alt account? Kidding aside, Talents wrote: » Kardin wrote: » Personally I am of the idea that PVP and PVE do not have to intertwine, if I want to do PVP I go to PVP and if I want to do PVE I go to PVE, generally if one wants to do one of the two things usually does not want to waste time doing it too the other one. And I personally completely disagree with you on that. I hate how modern MMOs separate PvE and PvP into two separate areas instead of intertwining the systems as they should be. Intrepid don't plan to stop people from monopolising bosses. They've answered it before that if a guild does monopolise bosses, then other guilds should band together to stop them. It's a player run world after all. Perfect answer Talents. I don't think i have much to add to this, I'd merely want to point out once more, that what OP proclaims as a problem is indeed an intended possibility by the developers. If there is a guild locking you out from the boss, then band together and murder that guild. Its that simple. If you can't do that, then you probably don't deserve the boss kill in the first place.
Hatham wrote: » Warth wrote: » @Noaani is this your alt account? Kidding aside, Talents wrote: » Kardin wrote: » Personally I am of the idea that PVP and PVE do not have to intertwine, if I want to do PVP I go to PVP and if I want to do PVE I go to PVE, generally if one wants to do one of the two things usually does not want to waste time doing it too the other one. And I personally completely disagree with you on that. I hate how modern MMOs separate PvE and PvP into two separate areas instead of intertwining the systems as they should be. Intrepid don't plan to stop people from monopolising bosses. They've answered it before that if a guild does monopolise bosses, then other guilds should band together to stop them. It's a player run world after all. Perfect answer Talents. I don't think i have much to add to this, I'd merely want to point out once more, that what OP proclaims as a problem is indeed an intended possibility by the developers. If there is a guild locking you out from the boss, then band together and murder that guild. Its that simple. If you can't do that, then you probably don't deserve the boss kill in the first place. doesn't even have to be many just a few people going around killing the healers and the raid will wipe. - this happened in AA and other pve world bosses where players could pvp. - if you separate pvp and pve then it kills the need for one of them in the long run.
Warth wrote: » Hatham wrote: » Warth wrote: » @Noaani is this your alt account? Kidding aside, Talents wrote: » Kardin wrote: » Personally I am of the idea that PVP and PVE do not have to intertwine, if I want to do PVP I go to PVP and if I want to do PVE I go to PVE, generally if one wants to do one of the two things usually does not want to waste time doing it too the other one. And I personally completely disagree with you on that. I hate how modern MMOs separate PvE and PvP into two separate areas instead of intertwining the systems as they should be. Intrepid don't plan to stop people from monopolising bosses. They've answered it before that if a guild does monopolise bosses, then other guilds should band together to stop them. It's a player run world after all. Perfect answer Talents. I don't think i have much to add to this, I'd merely want to point out once more, that what OP proclaims as a problem is indeed an intended possibility by the developers. If there is a guild locking you out from the boss, then band together and murder that guild. Its that simple. If you can't do that, then you probably don't deserve the boss kill in the first place. doesn't even have to be many just a few people going around killing the healers and the raid will wipe. - this happened in AA and other pve world bosses where players could pvp. - if you separate pvp and pve then it kills the need for one of them in the long run. then bring a second and third raid to protect your healers @Hatham
Azherae wrote: » Warth wrote: » Hatham wrote: » Warth wrote: » @Noaani is this your alt account? Kidding aside, Talents wrote: » Kardin wrote: » Personally I am of the idea that PVP and PVE do not have to intertwine, if I want to do PVP I go to PVP and if I want to do PVE I go to PVE, generally if one wants to do one of the two things usually does not want to waste time doing it too the other one. And I personally completely disagree with you on that. I hate how modern MMOs separate PvE and PvP into two separate areas instead of intertwining the systems as they should be. Intrepid don't plan to stop people from monopolising bosses. They've answered it before that if a guild does monopolise bosses, then other guilds should band together to stop them. It's a player run world after all. Perfect answer Talents. I don't think i have much to add to this, I'd merely want to point out once more, that what OP proclaims as a problem is indeed an intended possibility by the developers. If there is a guild locking you out from the boss, then band together and murder that guild. Its that simple. If you can't do that, then you probably don't deserve the boss kill in the first place. doesn't even have to be many just a few people going around killing the healers and the raid will wipe. - this happened in AA and other pve world bosses where players could pvp. - if you separate pvp and pve then it kills the need for one of them in the long run. then bring a second and third raid to protect your healers @Hatham At what point does it stop being a 'raid' and become a 'zerg' at that point? This is a genuine question, because I count '3 raids' as between 100 and 120 people. But I don't know what people consider 'zerg tactics' levels of people, in modern MMOs, I guess.
Kardin wrote: » that is a bad choise of design, we are not kid anymore and we are not in L2, i personally work 8h a day (normal timework i think), sleep 8h (otherwise i will not perform at work) and in general i can play maybe 1h to 3h a day, and like me probably 70% of the world