Hello everybody! I read about the ashes of creation, some dungeons will be 20% instantiated. So, I made some image edits to portray what could not be missing in a system like that, because adventure with the group is always important.
Below there are some images that show what could not be missing in an instantiated dungeon
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Imagine how fun it would be to run away with your group on an old wooden bridge of a dragon breathing fire.
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I think this is already added in ashes, but if not, it would be a great idea to add a puzzle defense system to the game. While the boss charges his special attack, the entire group looks for a wall, or a rock to protect themselves from the attack.
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After killing the final boss, the mission is not over, something unexpected happens, which is a dungeon collapse, and now the whole group has to run to the dungeon exit portal. Note: "A limited time system for everyone to run and find the exit portal."
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Adventure has to be guaranteed. Now the group has to jump off the cliff and into the sea. Thus ending the dungeon by exiting the portal on your ship.
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Another important factor, after defeating a boss, is to look for a way out of the place, looking for cracked walls and using explosive barrels to open an exit.
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Well, an instanced dungeon is also great for promoting team adventure and not just killing and delivering quests.
What do you think, comment...