Asgerr wrote: » I still get the sense it feels small. Crossing the sea from one continent to the other seems like it'll take maybe 20 minutes? Autoflagging won't really do much if you get in and out of there before people can realize you're there and can group to gank you.
DrPlague wrote: » Asgerr wrote: » I still get the sense it feels small. Crossing the sea from one continent to the other seems like it'll take maybe 20 minutes? Autoflagging won't really do much if you get in and out of there before people can realize you're there and can group to gank you. I was thinking you could cross it by boat in 5 mins. If we are talking about the nw island to the se island then 20 mins seems more like a possibility.
NiKr wrote: » Does anyone else feel like this is a bit too close to scope creep territory?
NiKr wrote: » I'm really hyped and love this, but my main dampener on all that hype is "could this be considered scope creep?" The map being twice as big would imply that you need to fill it with twice as much content (and Steven proved this with the "travel being meaningful"), which seems like a ton of work for the developers. You obviously could just copy mobs/content, but so far Intrepid has been trying to stay away from that. Does anyone else feel like this is a bit too close to scope creep territory?
mcstackerson wrote: » No, this isn't a new feature and the whole reason for the change is to spread things out more so it shouldn't come with more content. They also mentioned that they are reducing the number of nodes which means less work. I think it's silly to try to scream scope creep for a change. They will learn stuff as the develop and need to be able to adjust.
Vaknar wrote: » I merged a couple of similar threads regarding the new map changes together to make discussions a bit smoother for folks! I'm excited to see what y'all have to say about it! ^_^ Personally, I'm so excited!
Dygz wrote: » Sujoma is my favorite, so far.
NiKr wrote: » Dygz wrote: » Sujoma is my favorite, so far. I'm torn between Sujoma and Frostgrave. On the one hand you have high risk high reward of ocean trade and potential super rarity of resources from the island and on the other hand you have "safe" trade, resource availability and most likely way more players close to you, which means more costumers. A really tough choice.