My guild and I were discussing PvP in our discord and we would like to host training sessions, RP training sessions, etc.
As corruption is a mechanic and experience debt is a thing, I was wondering if Intrepid would be willing to implement a few things to help facilitate it and to make the community come up with some interesting war games.
1) Create a "Non-lethal/Downed" interaction. Choose a player to interact with, select "non-lethal" which prompts the opposing player to accept/refuse (much like a duel). The players will be flagged for Non-lethal combat with each other and their Corruption status will stay green in combat. If either player's hitpoints reach zero, then they will enter a "downed" state which simulates death timers/resurrection/etc.
If a party leader enters Non-Lethal combat with another party leader, all players within their parties will be affected [up to 4 parties]. i.e.:
- > Select Player > Select "Non-Lethal Combat"
- Initiator Prompt: "You want to add [Player] and their party of [x amount] to Non-Lethal Combat?" Yes/No
- Receiver Prompt: "[Player] and their party of [x amount] wishes to enter Non-Lethal Combat with you. Would you like to accept?" Yes/No
- The issue here is figuring out how griefers can abuse this system. My thought process is you don't want people to be using this to avoid death penalties by becoming invincible to outside players. You also don't want players to enter Non-Lethal combat mode and then they have their friends gank you and kill you while your health is low.
- So that's why I suggested there must be a condition to accept the Non-Lethal combat. There should be inherent risk in fighting in the open world. So when entering Non-Lethal combat, other players outside of Non-Lethal combat can still attack you, but if they kill a player who is in Non-Lethal Combat with another group, then they will still get regular Corruption and the player who was killed will still gain exp debt and lose materials based on the regular Corruption system interactions (whether they fought back or not before death). Whomever did most damage to the player-- the party in Non-Lethal combat, or the griefer--the system will decide whether the player is "downed" or killed.
2) Have player-crafted/store bought standards implemented into the game that players can create, set down, carry, emote, and move around with. This will allow players to be creative with roleplay, war games, etc. For example, creating a combat zone with 4 or more standards. Playing King of the Hill. Playing Capture the flag. Playing Domination. /wavestandard[2, 3, 4, 5] emotes. /mountstandard[2, 3, 4, 5] emotes.
Ability to Set the Standard to 3 modes:
- - Player Only. Only the player who placed the Standard can move the standard. It will respawn back in player's inventory after designated time.
- - Party/Non-Lethal Combat Only. Only players in the party or who are flagged in Non-Lethal Combat with each other are able to move the Standards.
- - Everyone. Any player can move the standard once it's mounted/dropped on ground.
- And each player only able to place [x] amount of standards to not do the coin abuse tactic that Steven is fond of.
3) Friendly/Open PvP via "Flag of Challenge". An option to create an opt-in zone of Friendly/Open PvP free of fear of exp debt and material loss by slamming down the Flag of Challenge. --Suggested by Athorith
Basically creating different radius zones based on Small, Medium, Large, Grand, etc. allowing people to enter the zone and opt in for friendly PvP in the open world.
4) Allowing Duels to be available for groups/raids. --Suggested by Warth
Moving down to more simple implementation just copying over the duel system and allowing it for more players. Which is a mix of option 1 and option 3.