JamesSunderland wrote: » Reading the recent threads regarding the Lawless Open Sea, i saw a sentiment from people more PvE oriented, it seems like they believe that the open seas are a area with PvX more tilted towards PvP High Risk vs High Reward and it made think of the possibility of a Area with PvX more tilted towards PvE High Risk vs High Reward. In this thread, i would like people to discuss and give their opinions and ideas towards the concept of "PvX more tilted towards PvE High Risk vs High Reward". Let me provide an idea: Lorewise we know the Underrealm is the place the people who weren't able to leave from Verra fled to escape from corruption, how about making the Underrealm a Area with PvX more tilted towards PvE High Risk vs High Reward. How so? How about making it an area where you gain more corruption when killing players, killing monsters and death reduces less corruption, monsters there are stronger than monsters on land or sea, you receive PK death penalty when dying to monsters there, some monsters can spawn and ambush you there and the place is as rewarding as the open seas.
Azherae wrote: » JamesSunderland wrote: » Reading the recent threads regarding the Lawless Open Sea, i saw a sentiment from people more PvE oriented, it seems like they believe that the open seas are a area with PvX more tilted towards PvP High Risk vs High Reward and it made think of the possibility of a Area with PvX more tilted towards PvE High Risk vs High Reward. In this thread, i would like people to discuss and give their opinions and ideas towards the concept of "PvX more tilted towards PvE High Risk vs High Reward". Let me provide an idea: Lorewise we know the Underrealm is the place the people who weren't able to leave from Verra fled to escape from corruption, how about making the Underrealm a Area with PvX more tilted towards PvE High Risk vs High Reward. How so? How about making it an area where you gain more corruption when killing players, killing monsters and death reduces less corruption, monsters there are stronger than monsters on land or sea, you receive PK death penalty when dying to monsters there, some monsters can spawn and ambush you there and the place is as rewarding as the open seas. I'd be opposed to this, but I think I count as "PvP oriented", so not sure I'm the opinion you're looking for. It goes against the reasons I personally have interest in this game. At that point I might as well play Throne and Liberty (given my other preferences for game design). I dislike stratification, I further dislike the separation of PvP and PvE players that I would expect to follow this, and I don't like the ramifications of the effects it would have on the geopolitical landscapes of the game and Nodes (as I see it).
JamesSunderland wrote: » Azherae wrote: » JamesSunderland wrote: » Reading the recent threads regarding the Lawless Open Sea, i saw a sentiment from people more PvE oriented, it seems like they believe that the open seas are a area with PvX more tilted towards PvP High Risk vs High Reward and it made think of the possibility of a Area with PvX more tilted towards PvE High Risk vs High Reward. In this thread, i would like people to discuss and give their opinions and ideas towards the concept of "PvX more tilted towards PvE High Risk vs High Reward". Let me provide an idea: Lorewise we know the Underrealm is the place the people who weren't able to leave from Verra fled to escape from corruption, how about making the Underrealm a Area with PvX more tilted towards PvE High Risk vs High Reward. How so? How about making it an area where you gain more corruption when killing players, killing monsters and death reduces less corruption, monsters there are stronger than monsters on land or sea, you receive PK death penalty when dying to monsters there, some monsters can spawn and ambush you there and the place is as rewarding as the open seas. I'd be opposed to this, but I think I count as "PvP oriented", so not sure I'm the opinion you're looking for. It goes against the reasons I personally have interest in this game. At that point I might as well play Throne and Liberty (given my other preferences for game design). I dislike stratification, I further dislike the separation of PvP and PvE players that I would expect to follow this, and I don't like the ramifications of the effects it would have on the geopolitical landscapes of the game and Nodes (as I see it). Your opinion is valid, as a "PvP Oriented" player aswell i do certainly agree with you specially on the "dislikes", even tho it wouldn't be something that would make me prefer to "Throne and Liberty over Ashes" it would certainly diminish from the game in my point of view.
Azherae wrote: » JamesSunderland wrote: » Azherae wrote: » JamesSunderland wrote: » Reading the recent threads regarding the Lawless Open Sea, i saw a sentiment from people more PvE oriented, it seems like they believe that the open seas are a area with PvX more tilted towards PvP High Risk vs High Reward and it made think of the possibility of a Area with PvX more tilted towards PvE High Risk vs High Reward. In this thread, i would like people to discuss and give their opinions and ideas towards the concept of "PvX more tilted towards PvE High Risk vs High Reward". Let me provide an idea: Lorewise we know the Underrealm is the place the people who weren't able to leave from Verra fled to escape from corruption, how about making the Underrealm a Area with PvX more tilted towards PvE High Risk vs High Reward. How so? How about making it an area where you gain more corruption when killing players, killing monsters and death reduces less corruption, monsters there are stronger than monsters on land or sea, you receive PK death penalty when dying to monsters there, some monsters can spawn and ambush you there and the place is as rewarding as the open seas. I'd be opposed to this, but I think I count as "PvP oriented", so not sure I'm the opinion you're looking for. It goes against the reasons I personally have interest in this game. At that point I might as well play Throne and Liberty (given my other preferences for game design). I dislike stratification, I further dislike the separation of PvP and PvE players that I would expect to follow this, and I don't like the ramifications of the effects it would have on the geopolitical landscapes of the game and Nodes (as I see it). Your opinion is valid, as a "PvP Oriented" player aswell i do certainly agree with you specially on the "dislikes", even tho it wouldn't be something that would make me prefer to "Throne and Liberty over Ashes" it would certainly diminish from the game in my point of view. I haven't seen many opinions from PvE oriented players yet though, other than Dygz? (I'm admittedly worried about that, so I expect some bias to come through here) So for the sake of checking my bias, who are you talking about?
JamesSunderland wrote: » Azherae wrote: » JamesSunderland wrote: » Azherae wrote: » JamesSunderland wrote: » Reading the recent threads regarding the Lawless Open Sea, i saw a sentiment from people more PvE oriented, it seems like they believe that the open seas are a area with PvX more tilted towards PvP High Risk vs High Reward and it made think of the possibility of a Area with PvX more tilted towards PvE High Risk vs High Reward. In this thread, i would like people to discuss and give their opinions and ideas towards the concept of "PvX more tilted towards PvE High Risk vs High Reward". Let me provide an idea: Lorewise we know the Underrealm is the place the people who weren't able to leave from Verra fled to escape from corruption, how about making the Underrealm a Area with PvX more tilted towards PvE High Risk vs High Reward. How so? How about making it an area where you gain more corruption when killing players, killing monsters and death reduces less corruption, monsters there are stronger than monsters on land or sea, you receive PK death penalty when dying to monsters there, some monsters can spawn and ambush you there and the place is as rewarding as the open seas. I'd be opposed to this, but I think I count as "PvP oriented", so not sure I'm the opinion you're looking for. It goes against the reasons I personally have interest in this game. At that point I might as well play Throne and Liberty (given my other preferences for game design). I dislike stratification, I further dislike the separation of PvP and PvE players that I would expect to follow this, and I don't like the ramifications of the effects it would have on the geopolitical landscapes of the game and Nodes (as I see it). Your opinion is valid, as a "PvP Oriented" player aswell i do certainly agree with you specially on the "dislikes", even tho it wouldn't be something that would make me prefer to "Throne and Liberty over Ashes" it would certainly diminish from the game in my point of view. I haven't seen many opinions from PvE oriented players yet though, other than Dygz? (I'm admittedly worried about that, so I expect some bias to come through here) So for the sake of checking my bias, who are you talking about? In the forum Dygz was definitely the main inspiration of this thread, but also more "PvE oriented" people i personaly know, a few people in the ashes reddit and ashes youtube comments(definitelly not alot of people).
Vaknar wrote: » JamesSunderland wrote: » Reading the recent threads regarding the Lawless Open Sea, i saw a sentiment from people more PvE oriented, it seems like they believe that the open seas are a area with PvX more tilted towards PvP High Risk vs High Reward and it made think of the possibility of a Area with PvX more tilted towards PvE High Risk vs High Reward. In this thread, i would like people to discuss and give their opinions and ideas towards the concept of "PvX more tilted towards PvE High Risk vs High Reward". Let me provide an idea: Lorewise we know the Underrealm is the place the people who weren't able to leave from Verra fled to escape from corruption, how about making the Underrealm a Area with PvX more tilted towards PvE High Risk vs High Reward. How so? How about making it an area where you gain more corruption when killing players, killing monsters and death reduces less corruption, monsters there are stronger than monsters on land or sea, you receive PK death penalty when dying to monsters there, some monsters can spawn and ambush you there and the place is as rewarding as the open seas. This is certainly an interesting idea. I would counter with - if an area is more dangerous in terms of PvE elements, would that not incentivize players to group up, rather than kill one another, more so than an area that might incentivize more PvP behavior? In theory, that alone may accomplish player tendencies for PvE. I should clarify, that these are just my own immediate thoughts and I'm not on the design team, lol! 😜
Vaknar wrote: » This is certainly an interesting idea. I would counter with - if an area is more dangerous in terms of PvE elements, would that not incentivize players to group up, rather than kill one another, more so than an area that might incentivize more PvP behavior? In theory, that alone may accomplish player tendencies for PvE. I should clarify, that these are just my own immediate thoughts and I'm not on the design team, lol! 😜
George_Black wrote: » Why concede? Why give legitimacy to people that claim that AoC PvX claims was false? I say no to the fragmentation of the playerbase. I have spoke against PvP areas and I will speak against areas in which PK will be strongly restricted. Why create a haven for people to progress without fear of confrontation? People need to understand that just like sieges and caravans (no corruption pvp), naval combat requires a lot of crafting and loss of property for all involved. It's not for casuals, not for RPers, not for PvP haters. There is a lot to it than what PvErs call "mindless pvp zone". Why be apologetic? No.
Dolyem wrote: » To be completely honest I would not be against some instanced dungeons/raids. Just make the open world ones have better gear. Like bottom tier raid gear but you could even treat those raids like guides to the open world content just by giving a taste of mechanics. Maybe make it where those items cant be traded and cant be salvaged so it doesn't become a material farm for bots/gold farmers. Obviously still make them engaging and fun, but keep them at a sort of "starter" tier. But I by no means think the game NEEDS it, that would just be a small compromise I wouldn't be against for the sake of less experienced MMO players and PVEers.
JamesSunderland wrote: » George_Black wrote: » Why concede? Why give legitimacy to people that claim that AoC PvX claims was false? I say no to the fragmentation of the playerbase. I have spoke against PvP areas and I will speak against areas in which PK will be strongly restricted. Why create a haven for people to progress without fear of confrontation? People need to understand that just like sieges and caravans (no corruption pvp), naval combat requires a lot of crafting and loss of property for all involved. It's not for casuals, not for RPers, not for PvP haters. There is a lot to it than what PvErs call "mindless pvp zone". Why be apologetic? No. Not sure if you noticed George, but i am only playing Devil's Advocate through this half-baked idea, don't worry, there no "concession" or "apology", i'm only in the pursuit of MMORPG PvE Oriented players ideas and opinions that would somehow work in Ashes PvX setting as a soother to their loud cries(considering they are a majority in the MMORPG space taking WoW and FFXIV in consideration) without compromising(if it is even possible) the game's clear PvX vision, certainly the well stablished Ashes forum wasn't the best place for this search as most of the frequent users here certainly comprehend the essence and inspirations of the game. A bit clueless? Probably, but still worth a shot.
Rando88 wrote: » Aren't difficult dungeons the high risk/reward pve areas? If a pvper went there to murder some people the pvers would take him out since everyone is green which makes it less pvp friendly. So basically everywhere is a pve friendly pvx area. Except the ocean.