Garrtok wrote: » Even when iam level 20 I have a fair interest in my cities caravan reaching another city, or defending my city etc, but what is the point in joining any of these activities when you die after two hits?
NiKr wrote: » Garrtok wrote: » Even when iam level 20 I have a fair interest in my cities caravan reaching another city, or defending my city etc, but what is the point in joining any of these activities when you die after two hits? That's gonna depend on gear and class balance/design. And we got 0 real info about that, so we just dunno how it'll go down. We know that sieges will have some mechanics that let lowbies help out, but we don't really know about other sources of content.
Garrtok wrote: » I don't feel like gear and or class balance could play a role in that. Maybe with two levels difference, but not with 20.
NiKr wrote: » Garrtok wrote: » I don't feel like gear and or class balance could play a role in that. Maybe with two levels difference, but not with 20. I've killed lvl60 people as lvl40 in L2. And have killed people in t5 gear while I was in t3. So I do believe it comes down to the design of those things, though they might not be the only two.
George_Black wrote: » It dont see any problems. Probably because I value things that are hard to earn, like fine possesions, real achievements, the strength to hold your own and pave the way for your vision, being part of something big. You on the other hand garrtok want things handed to you. "... it's not motivating for most people..." That's you, whinging, not a fact. The reality is that people are tired of shallow mmos.
Garrtok wrote: » what will the game do/what is planned to enable everyone playing together without blocking non maxlevel players from most of the interesting content?
George_Black wrote: » Get a load of this guy...
George_Black wrote: » "we know there are no specific level areas"? Who is we? Who is "more or less playing the same area"? Are you making up rules now?