George_Black wrote: » This starts to look bad for the globsl economy.
MaiWaifu wrote: » Essentially, traders can go to economic nodes to buy cheap then travel 2 nodes over to sell high at premium.
MaiWaifu wrote: » I dunno... I think it makes sense to me that economic nodes have some kind of AH to drive prices down and force competition. Essentially, traders can go to economic nodes to buy cheap then travel 2 nodes over to sell high at premium.
George_Black wrote: » How does that help the citizens of the eco nodes?
Strevi wrote: » George_Black wrote: » How does that help the citizens of the eco nodes? If you sell faster is better.
BaSkA13 wrote: » I believe that there are pros and cons for both having an AH/Marketplace and having none. I've played both types of games. The market in games without AHs and only stalls is usually more interesting and allows for some crazy flips, however the downside is that you need to waste time in your stall or have a second account for that. So, mostly for that reason, I'm against not having a Marketplace/AH because I don't want to have to pay a 2nd subscription to realistically be able to sell items and I definitely don't want to have my main sitting in a Stall doing nothing. If you're able to hire an NPC to run your stall, then I think it's fine. Regardless of that, I believe that having an AH as the Economic Metropolis' superpower is a good thing, it'll be a reason to build and protect that Node.
George_Black wrote: » Strevi wrote: » George_Black wrote: » How does that help the citizens of the eco nodes? If you sell faster is better. Takes the same time to gather/produce, but now you have to sell cheaper and cheaper and cheaper? How does that help?
Strevi wrote: » George_Black wrote: » Strevi wrote: » George_Black wrote: » How does that help the citizens of the eco nodes? If you sell faster is better. Takes the same time to gather/produce, but now you have to sell cheaper and cheaper and cheaper? How does that help? Those who gather are typically fighters. They like to sell fast instead of spending their time watching prices and managing their inventory. Those who trade or produce, need the raw materials. Better to be able to work continuously than waiting somebody to come with a caravan. Or somebody to buy my expensive product. If demand is low, I increase price, to have time to go gather the drops from bosses myself. But I can do that only if I am good at fighting, which probably will not be the case if I will have to choose between being a very good crafter or a very good fighter. Can players be very good at both at the same time in this game?
George_Black wrote: » This starts to look bad for the global economy, depending on how many economic metropoloi the server chooses to support. They could sufficiently cover the whole map, with an AH alwas beeing within reach. It's bad for the goods transportation and rarity if raw mats per region, as well for the stability of the prices.
MaiWaifu wrote: » On the flip side, are you really going to travel all the way with tons of gold in your pockets just to buy some potions 5 gold cheaper than where you are now?