George_Black wrote: » That would be stupid. In the sea you have to spend a shit ton of resources for a battleship. That is the drawback and the reason to hesitate about the whole endevaour. What will make people think twice about backstabbing a raiding group and take their rb? What a terrible idea...
George_Black wrote: » So much talk about "abusing the corruption system" and "it's not fair to the PKers". I think some people need to go play a survival game or some crap like ESOs cyrodiil. Mmos are not for you.
Liniker wrote: » High risk, high reward, the open sea change was one of the best possible changes Intrepid made, now, we know that on the open seas we will have unique NPCs and rewards, but the best gear and materials that are legendary tier only drop from legendary world bosses,
Strevi wrote: » I agree with legendary materials to drop from legendary world bosses but not with legendary gear. Let people who are crafters to have their place in the game too. At least let the gear be rare and materials more frequent. As a crafter I don't care who kills the boss really.
Liniker wrote: » Strevi wrote: » I agree with legendary materials to drop from legendary world bosses but not with legendary gear. Let people who are crafters to have their place in the game too. At least let the gear be rare and materials more frequent. As a crafter I don't care who kills the boss really. but you need to remember that crafters don't gather the legendary mats, that is the job of master gatherers, crafters use the mats after they get gathered and processed
Liniker wrote: » the corruption system is amazing but it should be used only for it's intended purpose: deter ganking and PKing in the open world where there is nothing to gain,
Dygz wrote: » Open Seas are high PvP - not high risk. Open Seas are reduced risk in order to encourage a higher occurrence of PvP.
Garrtok wrote: » George_Black wrote: » So much talk about "abusing the corruption system" and "it's not fair to the PKers". I think some people need to go play a survival game or some crap like ESOs cyrodiil. Mmos are not for you. So seems like you're constantly flaming and insulting people in this forum. Maybe forums and mmos are not for you? Always thought you need at least minimum social skills for that
Morg7x7 wrote: » The danger should come from the boss itself and the challenge should come from winning the dps race against other partys.
Liniker wrote: » High risk, high reward, the open sea change was one of the best possible changes Intrepid made, now, we know that on the open seas we will have unique NPCs and rewards, but the best gear and materials that are legendary tier only drop from legendary world bosses, because of that, I would love to see the area around the legendary world bosses being open pvp zones as well, so people can't abuse the corruption system and rely on that to try to do the legendary world bosses without the risk of being killed by other Guilds the corruption system is amazing but it should be used only for it's intended purpose: deter ganking and PKing in the open world where there is nothing to gain, I feel like Legendary World bosses fall under the same ruleset as the open seas, and because of that I would love to see this change. I feel like similar to the open seas, this would help to protect the PvErs in the game, by alleviating the need for gankers to PK random people, since now they have the oceans and they would also have the open world bosses areas to PK, and this would make the content even more challenging, and reducing the number of people that have access to Legendary gear, making it actually Legendary and not the "endgame" set that every guild can obtain.
Morg7x7 wrote: » How is anybody going to down a world boss when the healers cant stay alive for more than 2 seconds? It'll be a tit-for-tat gankfest that benefits nobody except griefers. The danger should come from the boss itself and the challenge should come from winning the dps race against other partys.
Voxtrium wrote: » This is a logical change because OW bosses are designed to bring players together to compete for the loot the boss will drop, if anyone not directly fighting the boss can remain a non combatant than either the raiding guild must go corrupt to defend their raid or they simply will be unable to defend the raid.