Decidendi wrote: » Bind on Equip is the worst thing any MMO can introduce.
xlx wrote: » Please make sure that the best gear is not tradable. Otherwise pro guilds just let others farm their gear
Veeshan wrote: » I will say one thing gear does need to eventually decay though so there a constant need for gear to keep crafting engine going, I would recommend every time you repair something it has a chance to loose some max durability so eventually it need replacing.
Rando88 wrote: » Honestly I'd rather have bind on equip rather than having to replace my gear all the time because it decays. All gear temporary? No thanks. If the reason it's wanted is so gear can drop in pvp or whatever then I suggest having a certain amount of times it can drop on death before being destroyed. Maybe it can only have a certain amount of times it can be traded before ot binds to you also. This way you don't have to replace your gear all the time, it can be traded, looted and it still gets removed from the economy. Maybe combine the two so let's say, as an example, an item cam be traded OR dropped from death 5 times before it becomes untradeable. And if it drops in an untradeable status from death then som resources can drop or maybe it drops in a broken status and can be salvaged.
Scarbeus wrote: » If anything, previously equipped items should sell at a lower price to a vendor. After all it's second hand
Asraiel wrote: » what i would like to see is that Gear has in its detail description the name of the Crafter in it. Becoming a legend on the server as a crafter and make some free advertising. Mabe even haveing the Guilds name in it if a mastercrafter.
TheWolfofGar wrote: » Asraiel wrote: » what i would like to see is that Gear has in its detail description the name of the Crafter in it. Becoming a legend on the server as a crafter and make some free advertising. Mabe even haveing the Guilds name in it if a mastercrafter. Would absolutely love this beeing as I'll try to be on the selling/making/gathering part of the deal I would love to see my name engraved
Moofinity wrote: » No gear should be bind on equip or pickup in my opinion. I don't like the idea of gear decaying to the point of destruction. Decay sure, but not destruction. The loss of gear should come from over enchanting. Having played Lineage 1, this is how items cycled out. Yes there is BiS, but with over enchanting there were multiple BiS items. If items enchant safely to +4, over enchanting adds the degree of risk vs reward to get better gear. In this case, for those that never played a system like this, if you tried to over enchant an item, there was a chance that it could be destroyed. With this feature, yes many people had BiS, but at what level is what could differentiate who becomes stronger. Is it a fair system, not really, because it entirely depended on luck, but that was the addiction and greatest feature of the gear system.