Ace1234 wrote: » so essentially are your saying you like how the animation speed is relevant, and you like how you can progress in that area, with engaging combat that centered around positioning within a large viewable area?
Ace1234 wrote: » @CROW3 Interesting- so pretty much you enjoy diversity in attacks and the practicality of combos, accessible controls, and balanced ranged/melee combat?
Ace1234 wrote: » @SupremeKnight -thanks for the input- what are you referring to by "metered target", do you mean having a dps meter you can see?
SupremeKnight wrote: » Ace1234 wrote: » @SupremeKnight -thanks for the input- what are you referring to by "metered target", do you mean having a dps meter you can see? In certain MMO's when you use the bow it switches to a mode where there's a "metered target" and you can zoom in/out and move the camera at slow motion and aim with the bow. I believe during the beginning of kickstarter AoC had this with casting magic spells as well, where there was a meter that ran up and down and a shaded area where when you activate the spell the meter runs and when you click the mouse it stops - if it stops inside the "gray area" the spell hits, if not the spell misses. I remember seeing something like this a long time ago if I am not mistaken. I think over time it got removed.
Ace1234 wrote: » @SupremeKnight Oh I gotchya- Sounds like a little timing mini-game to make your skills work. Yea you are right I definitely remember Ashes having a form of that a while back. I think it can be a seriously cool mechanic if it isn't required for your skills to work- but instead could be optional to be used for either added affects if you succeed or detrimental effects if you fail the mini-game, for an extra "risk/reward" element during combat. (Kind of like in a shooter game where you can go through your normal reload- or you can do a mini-game to for a faster reload/higher ammo pool at the risk of failing to reload altogether with a cooldown before you can shoot again). I think people's main issue was that it could be distracting by bringing your attention away from the battle itself- but that would only be an issue if you are looking at the bar to try to do the mini-game, wheras if you master the timing you don't need to look at the bar. The devs could also have repositioned the bar over the enemy or at the space between you and the enemy so you can still focus on the battle while being able to see it.