TheWolfofGar wrote: » lmk your thoughts
CROW3 wrote: » I’m ok with trees breaking LoS and making it significantly more difficult to hit a target with ranged attacks. That would provide a tactical advantage to forests - especially when trying to evade a ranged-heavy force. I’m hesitant to say ‘interrupt’ ranged attacks since we still have to understand how bow attacks will work. I don’t want ranged attacks to be tab-target long cast time combat.
heebi wrote: » The idea is cool but I don't think it's realistic to implement, because players will chase each other in circles around the tree like little children, which will totally disrupt the imersion of the game.
TheWolfofGar wrote: » Question for everyone, how do you think Line of Sight/taking cover should impact skills with cast times in the following scenarios, If LoS is broken mid cast? What in your opinion constitutes a LoS break? Should casts having "Homing" / object penetration - eg if you launch a spell and the player dives behind a tree while the effect is travelling, should you be hit or should the tree? Should casters be able to Hold/Pre charge a spell after waiting the cast time? If a player leaves the effective range after the skill is queued up. lmk your thoughts
Warth wrote: » Personally, I'd very much like Bione specific effects on the character as well. Like Snowy areas reducing movement speed, deserts increasing CDs due to exhaustions. Swamps reducing healing due to infection...
Strevi wrote: » In my oppinion, if you can select the player - behind a tree it should remain selected - entering into tall grass it should remove selection after a few seconds - behind the edge of a wall it should remove the selection in a few seconds, maybe faster than in tall grass - under water, same behavior like in tall grassIf the bow is loaded targeting should switch to action combat mode automatically to be able to hit the player through the grass or if he becomes visible for a moment. Arrow damage under water should be reduced, depending on depth. Damage in tall grass should be reduced just a little.
NiKr wrote: » heebi wrote: » The idea is cool but I don't think it's realistic to implement, because players will chase each other in circles around the tree like little children, which will totally disrupt the imersion of the game. And my immersion would be broken if I could shoot a dude through a huge fucking tree. That ain't how that works irl.
Sathrago wrote: » wow called they want their mechanic back.
NiKr wrote: » Sathrago wrote: » wow called they want their mechanic back. And this is one of the reasons why I disliked its combat even after barely have played it.
Sathrago wrote: » When there was LoS it worked quite well, almost too well in the case of arena because if you wanted to avoid damage you would run to one of the pillars and ride it like a top dollar stripper.