arsnn wrote: » -8 Armor pieces -5 Jewelry slots
arsnn wrote: » -64 classes - The combination of the base archetypes and augments -4 Schools of augments + racial + guild + node + social org. augments -8 Armor pieces -5 Jewelry slots -Armor types - Heavy, medium, light -A lot of weapons ~around 18 for now - With different attack speed and range -The ability to wield any weapon with any class -Passives that can heavily change the armors/weapons power and synergies -Gear and weapon enchanting -Over enchanting -Crafter influence on the stats of the gear -Racial stats (+maybe hitbox differences) -Ability system tree that provides a lot of abilities, with a limited pool to chose from -Passive tree for weapons -A combat system that has to work in the context of small scale, medium scale and laaaaaaarge scale for both PvP and PvE
NiKr wrote: » And as for balancing, they already said that classes will be rps ...
Strevi wrote: » Who fears the cleric?