*friends and guild mates can't reduce your corruption nor take drops from you, however if they kill you then ud still drop drops so if there's a random Joe passing by they could claim it.
*if you delete a player as friend there is a 24 hr cooldown before you can re-add them. *if you leave a guild there is a 24hr cooldown before you can rejoin it.
*if you're red, no friends or guildmates would show up on your mini and or world map.
A player may not flag on members of the same party, raid, guild or alliance.
maouw wrote: » Hullo hullo, iirc, this is part of intended gameplay. Being killed by your friend still punishes you with exp debt - but yes, you get to keep the loot.
Settite wrote: » maouw wrote: » Hullo hullo, iirc, this is part of intended gameplay. Being killed by your friend still punishes you with exp debt - but yes, you get to keep the loot. I'd argue xp debt would mean nothing If your max level since it's already been stated that you can't b deleveled because of it. I'm fine with it if is left this way, however it will suck for gatherers since they will become the main targets in my opinion.
NiKr wrote: » You still suffer death penalties if your friends kill you, so you're not really "gaming" the system. But yes, I completely support the suggestion of your friends/party/guild/alliance/raid-mates not being able to even attack you when you're red. This would also match the flagging rules for that kind of interaction A player may not flag on members of the same party, raid, guild or alliance.
Noaani wrote: » Settite wrote: » maouw wrote: » Hullo hullo, iirc, this is part of intended gameplay. Being killed by your friend still punishes you with exp debt - but yes, you get to keep the loot. I'd argue xp debt would mean nothing If your max level since it's already been stated that you can't b deleveled because of it. I'm fine with it if is left this way, however it will suck for gatherers since they will become the main targets in my opinion. "Experience debt" is just the name of a debuff. That debuff lowers your mana and HP, your skills and stats, your proficiency with the gear you are using, and lowers the droprate of mobs you kill. That is the real penalty. The experience part of that is simply the mechanism by which you remove this debuff.
Settite wrote: » I'd argue xp debt would mean nothing If your max level since it's already been stated that you can't b deleveled because of it. I'm fine with it if is left this way, however it will suck for gatherers since they will become the main targets in my opinion.
NiKr wrote: » Settite wrote: » I'd argue xp debt would mean nothing If your max level since it's already been stated that you can't b deleveled because of it. I'm fine with it if is left this way, however it will suck for gatherers since they will become the main targets in my opinion. You still go down in your effectiveness and suffer lower mob drop rates. And I could even see them having lvl 50 adding a fair bit of stats and not having an overflow of XP on it (i.e. you can't go to lvl50 100% XP). So if you die at lvl50 - you lose a fair bit of stats. And leveling at that stage should still take a few hours for those % that you'll lose as a red. In other words, if you have a group of friends - make them help you remove your corruption through mob grind rather than just kill you.
Settite wrote: » I suppose I'm not the biggest fan of just dying to rid yourself of corruption. I like the idea of questing to get rid of it, or even having a timer as well that only ticks down when you're not in a safe place.
Warth wrote: » Look at this in the context of PvE. Dying to a boss once and losing a significant amount of your strength won't work if you want to have challenging pve content in the game
Settite wrote: » So as it stands now, this is an interaction I imaging happening which would be an issue: *I kill green to get loot. *I am now red so I have friends or guild mates kill me so a bounty hunter doesn't kill me and take loot. *Friend/guildmate gives loot back to me and anything else I may dropped once I'm back green. *rinse wash and repeat, thus "gaming" the system. As it stands now I believe this will be an issue. The solutions I offer are these: *friends and guild mates can't reduce your corruption nor take drops from you, however if they kill you then ud still drop drops so if there's a random Joe passing by they could claim it. *if you delete a player as friend there is a 24 hr cooldown before you can re-add them. *if you leave a guild there is a 24hr cooldown before you can rejoin it. (This last option may be a bit much) *if you're red, no friends or guildmates would show up on your mini and or world map. These are just some general thoughts. Feedback? I imagine iv missed some things so let's discuss, should your be free to do so.