unknownsystemerror wrote: » Gold has been consistently the only safe wealth and progression storage since inception. You can lose exp, lose gathered and processed materials, lose housing, lose your freehold and have to find a new spot and pay the resource cost to repair the structures when the layout is mailed to you. That gold has no carry weight and can't be dropped or looted from players is the one way that people will have confidence that they won't lose their stuff do to inactivity over time or other issues. That economic nodes are an open bidding process for mayor as to who has the most gold, siege declarations require gold and materials from a single individual in huge amounts to craft the siege declaration scroll (most likely will be a group effort concentrated to one individual in many cases) similar to what it took to level the node, and other factors like buying and selling legendary crafting materials from raids and world bosses, a cap would quickly be hit and people would need increases. New World put a cap because they had rampant exploiting and duping going on. So no, no cap.
akabear wrote: » Games known to have a gold cap Lineage 2 World of Warcraft Elder Scrolls Online Guildwars New World
NiKr wrote: » limits because of coding limitations.