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Next Livestream + Q&A Submission - Friday, September 30, 2022 at 11AM Pacific
edited October 2022 in Announcements
Glorious Ashes of Creation Community!
Our next livestream will be Friday, September 30, 2022 at 11AM Pacific! (Click here to convert this to your local time.)
Similar to our past streams, we'd love to gather some questions from you to answer live! Please submit your question for our development team in the thread below, and we'll select 10 of them at random to answer at the end of our livestream. In order to accommodate a variety of questions from our community, please only post ONE question below, and the more direct and succinct the better (think one to two sentences)! Submissions end Wednesday, September 28, 2022 at 11AM Pacific, so we can select your questions before the broadcast.
We'll see you soon for our development update livestream!
🏹🙌🏽Check out our September Development Update to catch up on the latest news! https://youtu.be/GjEP4P5vDZI
🤔 What did you like most about this month’s stream?
Last update on this topic was Jan 19, 2022: https://forums.ashesofcreation.com/discussion/comment/326362#Comment_326362
Basically, "[we are still working to answer this]"
1) types (axe + dagger)
or with the weapons of the frigates or galleons can we attack a coastal node at war from the sea?
Hey guys, I have a question that I am sure a lot of pvpers will bring up. How do you plan on preventing obsessive amounts of zerging in large scale pvp. Large scale pvp shouldn't just be whoever has the most people standing on top of each other wins the fight.
Will there be zerg busting mechanics or skills. Things like dmg multipliers/ debuffs, siege weapons, and/or npcs to help reduce over grouping/zerging.
Not part of the question,
I speak from extensive amounts of pvp experiance in eso which I think Ashes large scale will most resemble.
People naturally zerg. 'safty in numbers" it is what it is. But when a game has a way for players to counter this it helps prevent players from "over zerging". The best example I can give for this is "Proximity detonation" skill and "vicious death" gear set that were in eso. "bomber builds" without these types of builds, sets and seige. The pvp setting would have gone to shit way sooner than it did.... The game engine started to fail and lag HORRIBLY due to massive zergs. I know the E5 will handle zergs better, but honestly a giant gaggle fuck of newbs hording through a choke point with no way to stop them is NOT fun pvp. Just saying.
For the luls
Cannot wait to see what you guys put together waiting a long time...
Will there be an option to make Tulnar with elongated muzzles, or will all Tulnar be flat faced?
And secondly, will there be a "verminous/canine" option for Tulnar customization(rat and dog people), or will Tulnar only be simian, canine and reptilian?
Similar question for bounty hunting. What rewards will a bounty hunter get for killing a corrupted player?