Sapiverenus wrote: » yeah it's easily exploitable. Such as body blocking the shit out of someone while you and your body-block crew secretly have 1 HP so you can insta-corrupt someone LOL
Nuub wrote: » I think the ability to loot any kill, but especially a player kill should be limited to only those involved in the combat to prevent scavengers trying to loot while others fight.
George_Black wrote: » Sapiverenus wrote: » yeah it's easily exploitable. Such as body blocking the shit out of someone while you and your body-block crew secretly have 1 HP so you can insta-corrupt someone LOL Dip your tongue into your brain before you post anymore. You are in the top 5 in terms of relevance and I've seen some rly irrelevant ppl posting. You managed that in only a month.
Sapiverenus wrote: » Then get the 2 guys that are kitted out to smash him to pieces
There are player and spell collision mechanics in Ashes of Creation. Inertia and momentum physics will help prevent blocking doorways/access points.
BaSkA13 wrote: » Nuub wrote: » I think the ability to loot any kill, but especially a player kill should be limited to only those involved in the combat to prevent scavengers trying to loot while others fight. Agree with you that only the parties involved in a (PvP) fight should be able to loot whatever gets dropped, as in the killers can loot their victims and the victims can see if there's anything leftover on their bodies). Scavengers ("looters"), i.e. third parties that look for PvP leftover loot, are not healthy for MMOs and can make way for some problems, like the possible exploit you pointed out, and even things like botting/automation. Disagree with you regarding removing the ability to steal mob's loot from other players. I think that a 60~120 seconds timer for the party that killed the mob to loot it is enough, maybe increase this timer for open world dungeon/raid bosses, but still I hope that it will be possible to steal someone else's (PvE) loot. At the end of the day, you can rest assured people will find ways to abuse and exploit every system in the game, let's just hope that most of that happens during Alpha/Beta and that people actually report it instead of being spineless tryhards.
Nuub wrote: » I was reading about corruption on the wiki and I read that "Player flagging is not triggered by looting". I (wearing easily replaceable equipment) will have my homie follow me around whilst i butcher and wring the tears from the peasantry. Homie loots everything, while i loot nothing so that we can minimize any losses from bounty hunters or stat dampening that results in my death. This strategy would imbalance the risk/reward of ganking for profit. The rule "Player flagging is not triggered by looting" needs to be changed to prevent the above exploit. In addition, I think the ability to loot any kill, but especially a player kill should be limited to only those involved in the combat to prevent scavengers trying to loot while others fight. Edit: It seems the mob tagging system would prevent this.
pyreal wrote: » BaSkA13 wrote: » Nuub wrote: » I think the ability to loot any kill, but especially a player kill should be limited to only those involved in the combat to prevent scavengers trying to loot while others fight. Agree with you that only the parties involved in a (PvP) fight should be able to loot whatever gets dropped, as in the killers can loot their victims and the victims can see if there's anything leftover on their bodies). Scavengers ("looters"), i.e. third parties that look for PvP leftover loot, are not healthy for MMOs and can make way for some problems, like the possible exploit you pointed out, and even things like botting/automation. Disagree with you regarding removing the ability to steal mob's loot from other players. I think that a 60~120 seconds timer for the party that killed the mob to loot it is enough, maybe increase this timer for open world dungeon/raid bosses, but still I hope that it will be possible to steal someone else's (PvE) loot. At the end of the day, you can rest assured people will find ways to abuse and exploit every system in the game, let's just hope that most of that happens during Alpha/Beta and that people actually report it instead of being spineless tryhards. So you want your hand held? If a gatherer suggests a gimmick to lessen his loss to pvp there's a turd storm, but here we have a pvper wanting protections against loss to pvp. Maybe you should hire a merc to guard your victim's corpse. Really?