OnyStyle wrote: » The world size might be too big, let me explain. As I have grown older I have had less and less time to be able to dedicate to playing a game. And I am afraid the map size has become too large for people who can't dedicate a TON of time to play per session. For example, Steven has mentioned it taking about an hour to traverse from one end of a continent to another. So, if I am in the center of a continent it would probably take about 30 minutes to get to any of the edges. Unless there is teleporting (which I am not advocating for), I could potentially be spending 1/4 or 1/2 of my play session just traversing the world to get to the content I ACTUALLY want to do. If I want to hop in and go raiding with some of my buddies on another continent, I should be able to get there in a reasonable amount of time. What I'd like to see is a sort of shared airship system that goes from one metropolis to another where I could just hop on that ship to more easily go to another area. You could make this airship make a full cycle around every 10 minutes. This won't trivialize ground content because this ship only goes between metropolises. Trading routes and such obviously should not be able to utilize this method of travel.
OnyStyle wrote: » @Almiraj Did not know that. Though I honestly prefer if that system was in place regardless if they were a scientific node as well. I shouldn't need to be a citizen of a scientific node just so I can do content as a more casual player.
Almiraj wrote: » OnyStyle wrote: » @Almiraj Did not know that. Though I honestly prefer if that system was in place regardless if they were a scientific node as well. I shouldn't need to be a citizen of a scientific node just so I can do content as a more casual player. I'm hoping that access to airships will eventually be made available to non-citizens, of a scientific metropolis, for a fee. It would be a great opportunity for a scientific metropolis to make additional money and may encourage diplomacy and further cooperation/interaction between non-citizens and scientific nodes. It could be that a node policy, allowing non-citizen access to airship travel, may be available. I would, however, limit the use of the teleportation power to citizens of scientific metropolis and its vassals.
OnyStyle wrote: » @TheWandered Airships are only between two scientific metropolises. I am proposing the system to exist regardless of node type. Also, the numbers you are quoting are exactly what concerns me. Sure the numbers are reasonable when I travel between nearby nodes. But when I want to travel across the world, I could be spending 40 minutes just to get to the content I actually want to play.
George_Black wrote: » The world isnt big. You dont have enough time. You want to jump straight to raiding. There isnt a design problem here.
OnyStyle wrote: » George_Black wrote: » The world isnt big. You dont have enough time. You want to jump straight to raiding. There isnt a design problem here. It isn't just raiding, also world bosses, node events, etc. If you want to say I don't have enough time to play an mmo, you are going to lose a large portion of the potential playerbase. 2 hours a day is 14 hours a week. That is a part time job. Additionally, if you think the world isn't that large, just imagine the world is 32 times larger than skyrim. And nearly 80% larger than the entirety of final fantasy 14. Population is about the same per server. If you think the world isn't big, you are crazy.
George_Black wrote: » OnyStyle wrote: » George_Black wrote: » The world isnt big. You dont have enough time. You want to jump straight to raiding. There isnt a design problem here. It isn't just raiding, also world bosses, node events, etc. If you want to say I don't have enough time to play an mmo, you are going to lose a large portion of the potential playerbase. 2 hours a day is 14 hours a week. That is a part time job. Additionally, if you think the world isn't that large, just imagine the world is 32 times larger than skyrim. And nearly 80% larger than the entirety of final fantasy 14. Population is about the same per server. If you think the world isn't big, you are crazy. They dont care about a large portion of the playerbase. They dont want to churn out just another piece of content that is copy paste of all the other mmos. They want to make a good game. Not every studio aims to get every person on this planet with a gaming pc to buy their game. One more thing. Are you telling me that you found not even one modern mmo to "jump into raiding" and do "other stuff like world bosses etc". Ff14 and eso are just like that. Are you bored with them? And if you found them boring, why would you suggest that AoC needs to be like them?
CptBrownBeard wrote: » Hm. Skyrim's probably not the best frame of reference here. That world is designed for one player to journey through. Imagine if 10,000 other players were also there, it would be a sardine can all of a sudden. Best answer you're gonna get besides the unique travel mechanics is what @FuryBladeborne was kind enough to provide, though. I say this as someone who works 60+ hour weeks on a farm but still manages to squeeze in some game time when I can. We can't realistically expect the game made for all to cater to our individual schedules.
Scientific metropolises offer teleportation within their vassal network, which can extend across seas, and also include islands.[3][9][8] Flight paths between coastal nodes or nodes within specific regions.[3][4][1][5] Airships between metropolises.[3] This was previously stated to be between scientific metropolises.[4][2][6] Family summoning.[10]
TheWandered wrote: » To speculate as to what is too much time and what is too little time is also to assume that you know what the gameplay is going to be. For example, why would you think you'd ever need to run from one end of the continent to the other? How often would you ever expect this to occur? Also, there won't just be airships. Scientific metropolises offer teleportation within their vassal network, which can extend across seas, and also include islands.[3][9][8] Flight paths between coastal nodes or nodes within specific regions.[3][4][1][5] Airships between metropolises.[3] This was previously stated to be between scientific metropolises.[4][2][6] Family summoning.[10] I really think this is a non-issue and not even worth commenting on until people are actually in-game to test it.